Network connections send and receive data using transport and security protocols.

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Networking Resources
General: Forums subtopic: App & System Services > Networking TN3151 Choosing the right networking API Networking Overview document — Despite the fact that this is in the archive, this is still really useful. TLS for App Developers forums post Choosing a Network Debugging Tool documentation WWDC 2019 Session 712 Advances in Networking, Part 1 — This explains the concept of constrained networking, which is Apple’s preferred solution to questions like How do I check whether I’m on Wi-Fi? TN3135 Low-level networking on watchOS TN3179 Understanding local network privacy Adapt to changing network conditions tech talk TCP and UDP ports used by Apple software products support article Understanding Also-Ran Connections forums post Extra-ordinary Networking forums post Foundation networking: Forums tags: Foundation, CFNetwork URL Loading System documentation — NSURLSession, or URLSession in Swift, is the recommended API for HTTP[S] on Apple platforms. Moving to Fewer, Larger Transfers forums post Testing Background Session Code forums post Network framework: Forums tag: Network Network framework documentation — Network framework is the recommended API for TCP, UDP, and QUIC on Apple platforms. Building a custom peer-to-peer protocol sample code (aka TicTacToe) Implementing netcat with Network Framework sample code (aka nwcat) Configuring a Wi-Fi accessory to join a network sample code Moving from Multipeer Connectivity to Network Framework forums post NWEndpoint History and Advice forums post Wi-Fi (general): How to modernize your captive network developer news post Wi-Fi Fundamentals forums post Filing a Wi-Fi Bug Report forums post Working with a Wi-Fi Accessory forums post — This is part of the Extra-ordinary Networking series. Wi-Fi (iOS): TN3111 iOS Wi-Fi API overview technote Wi-Fi Aware framework documentation WirelessInsights framework documentation iOS Network Signal Strength forums post Network Extension Resources Wi-Fi on macOS: Forums tag: Core WLAN Core WLAN framework documentation Secure networking: Forums tags: Security Apple Platform Security support document Preventing Insecure Network Connections documentation — This is all about App Transport Security (ATS). WWDC 2017 Session 701 Your Apps and Evolving Network Security Standards [1] — This is generally interesting, but the section starting at 17:40 is, AFAIK, the best information from Apple about how certificate revocation works on modern systems. WWDC 2025 Session 314 Get ahead with quantum-secure cryptography Available trusted root certificates for Apple operating systems support article Requirements for trusted certificates in iOS 13 and macOS 10.15 support article About upcoming limits on trusted certificates support article Apple’s Certificate Transparency policy support article What’s new for enterprise in iOS 18 support article — This discusses new key usage requirements. Prepare your network environment for stricter security requirements support article — This is primarily of interest to folks developing management software, for example, an MDM server. Technote 2232 HTTPS Server Trust Evaluation Technote 2326 Creating Certificates for TLS Testing QA1948 HTTPS and Test Servers Miscellaneous: More network-related forums tags: 5G, QUIC, Bonjour On FTP forums post Using the Multicast Networking Additional Capability forums post Investigating Network Latency Problems forums post Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] This video is no longer available from Apple, but the URL should help you locate other sources of this info.
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Wi‑Fi Aware Support and PIN Pairing Behavior in AccessorySetupKit
1、I want to use AccessorySetupKit for Wi-Fi Aware pairing and connection, but on iOS 26.5, it prompts that this device does not support Wi-Fi Aware. However, it works normally after upgrading to iOS 27. I would like to confirm whether using Wi-Fi Aware with AccessorySetupKit requires iOS 27 or later? 2、When using AccessorySetupKit to perform PIN code pairing with an accessory via Wi-Fi Aware, is the PIN code only required for the first pairing, and not needed for subsequent connections? Does this PIN code have an expiration time?
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Task alive duration when device is locked
Hello everybody. I have a Swift Task which calls 2(minimum) to 3 (maximum) REST calls sequentially upon specific cases. They are not long run processes like files. I am wondering what is the alive duration of a Task if the device is locked. I noticed that sometimes it is executed in the background properly, some others is paused and resumed when the device is unlocked again and sometime we got timeout (in more than 10 minutes). Is any official time limit documented where the iOS system suspends a Task?
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Moving from Multipeer Connectivity to Network Framework
I see a lot of folks spend a lot of time trying to get Multipeer Connectivity to work for them. My experience is that the final result is often unsatisfactory. Instead, my medium-to-long term recommendation is to use Network framework instead. This post explains how you might move from Multipeer Connectivity to Network framework. If you have questions or comments, put them in a new thread. Place it in the App & System Services > Networking topic area and tag it with Multipeer Connectivity and Network framework. IMPORTANT Xcode 27 beta has formally deprecated Multipeer Connectivity. I plan to properly update this post soon. In the meantime, the existing text is still perfectly valid if your app needs to support older systems, where it can’t take advantage of the nice new Network framework API we added in iOS 26 and aligned releases. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Moving from Multipeer Connectivity to Network Framework Multipeer Connectivity has a number of drawbacks: It has an opinionated networking model, where every participant in a session is a symmetric peer. Many apps work better with the traditional client/server model. It offers good latency but poor throughput. It doesn’t support flow control, aka back pressure, which severely constrains its utility for general-purpose networking. It includes a number of UI components that are effectively obsolete. It hasn’t evolved in recent years. For example, it relies on NSStream, which has been scheduled for deprecation as far as networking is concerned. It always enables peer-to-peer Wi-Fi, something that’s not required for many apps and can impact the performance of the network (see Enable peer-to-peer Wi-Fi, below, for more about this). Its security model requires the use of PKI — public key infrastructure, that is, digital identities and certificates — which are tricky to deploy in a peer-to-peer environment. It has some gnarly bugs. IMPORTANT Many folks use Multipeer Connectivity because they think it’s the only way to use peer-to-peer Wi-Fi. That’s not the case. Network framework has opt-in peer-to-peer Wi-Fi support. See Enable peer-to-peer Wi-Fi, below. If Multipeer Connectivity is not working well for you, consider moving to Network framework. This post explains how to do that in 13 easy steps (-: Plan for security Select a network architecture Create a peer identifier Choose a protocol to match your send mode Discover peers Design for privacy Configure your connections Manage a listener Manage a connection Send and receive reliable messages Send and receive best effort messages Start a stream Send a resource Finally, at the end of the post you’ll find two appendices: Final notes contains some general hints and tips. Symbol cross reference maps symbols in the Multipeer Connectivity framework to sections of this post. Consult it if you’re not sure where to start with a specific Multipeer Connectivity construct. Plan for security The first thing you need to think about is security. Multipeer Connectivity offers three security models, expressed as choices in the MCEncryptionPreference enum: .none for no security .optional for optional security .required for required security For required security each peer must have a digital identity. Optional security is largely pointless. It’s more complex than no security but doesn’t yield any benefits. So, in this post we’ll focus on the no security and required security models. Your security choice affects the network protocols you can use: QUIC is always secure. WebSocket, TCP, and UDP can be used with and without TLS security. QUIC security only supports PKI. TLS security supports both TLS-PKI and pre-shared key (PSK). You might find that TLS-PSK is easier to deploy in a peer-to-peer environment. To configure the security of the QUIC protocol: func quicParameters() -> NWParameters { let quic = NWProtocolQUIC.Options(alpn: ["MyAPLN"]) let sec = quic.securityProtocolOptions … configure `sec` here … return NWParameters(quic: quic) } To enable TLS over TCP: func tlsOverTCPParameters() -> NWParameters { let tcp = NWProtocolTCP.Options() let tls = NWProtocolTLS.Options() let sec = tls.securityProtocolOptions … configure `sec` here … return NWParameters(tls: tls, tcp: tcp) } To enable TLS over UDP, also known as DTLS: func dtlsOverUDPParameters() -> NWParameters { let udp = NWProtocolUDP.Options() let dtls = NWProtocolTLS.Options() let sec = dtls.securityProtocolOptions … configure `sec` here … return NWParameters(dtls: dtls, udp: udp) } To configure TLS with a local digital identity and custom server trust evaluation: func configureTLSPKI(sec: sec_protocol_options_t, identity: SecIdentity) { let secIdentity = sec_identity_create(identity)! sec_protocol_options_set_local_identity(sec, secIdentity) if disableServerTrustEvaluation { sec_protocol_options_set_verify_block(sec, { metadata, secTrust, completionHandler in let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() … evaluate `trust` here … completionHandler(true) }, .main) } } To configure TLS with a pre-shared key: func configureTLSPSK(sec: sec_protocol_options_t, identity: Data, key: Data) { let identityDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } let keyDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key( sec, keyDD as dispatch_data_t, identityDD as dispatch_data_t ) sec_protocol_options_append_tls_ciphersuite( sec, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)! ) } Select a network architecture Multipeer Connectivity uses a fully connected network architecture. All peers are equal, and every peer is effectively connected to every peer. Many apps work better with the client/server model, where one peer acts on the server and all the others are clients. Network framework supports both models. To implement a client/server network architecture with Network framework: Designate one peer as the server and all the others as clients. On the server, use NWListener to listen for incoming connections. On each client, use NWConnection to made an outgoing connection to the server. To implement a fully connected network architecture with Network framework: On each peer, start a listener. And also start a connection to each of the other peers. This is likely to generate a lot of redundant connections, as peer A connects to peer B and vice versa. You’ll need to a way to deduplicate those connections, which is the subject of the next section. IMPORTANT While the fully connected network architecture is more likely to create redundant connections, the client/server network architecture can generate redundant connections as well. The advice in the next section applies to both architectures. Create a peer identifier Multipeer Connectivity uses MCPeerID to uniquely identify each peer. There’s nothing particularly magic about MCPeerID; it’s effectively a wrapper around a large random number. To identify each peer in Network framework, generate your own large random number. One good choice for a peer identifier is a locally generated UUID, created using the system UUID type. Some Multipeer Connectivity apps persist their local MCPeerID value, taking advantage of its NSSecureCoding support. You can do the same with a UUID, using either its string representation or its Codable support. IMPORTANT Before you decide to persist a peer identifier, think about the privacy implications. See Design for privacy below. Avoid having multiple connections between peers; that’s both wasteful and potentially confusing. Use your peer identifier to deduplicate connections. Deduplicating connections in a client/server network architecture is easy. Have each client check in with the server with its peer identifier. If the server already has a connection for that identifier, it can either close the old connection and keep the new connection, or vice versa. Deduplicating connections in a fully connected network architecture is a bit trickier. One option is to have each peer send its peer identifier to the other peer and then the peer with the ‘best’ identifier wins. For example, imagine that peer A makes an outgoing connection to peer B while peer B is simultaneously making an outgoing connection to peer A. When a peer receives a peer identifier from a connection, it checks for a duplicate. If it finds one, it compares the peer identifiers and then chooses a connection to drop based on that comparison: if local peer identifier > remote peer identifier then drop outgoing connection else drop incoming connection end if So, peer A drops its incoming connection and peer B drops its outgoing connection. Et voilà! Choose a protocol to match your send mode Multipeer Connectivity offers two send modes, expressed as choices in the MCSessionSendDataMode enum: .reliable for reliable messages .unreliable for best effort messages Best effort is useful when sending latency-sensitive data, that is, data where retransmission is pointless because, by the retransmission arrives, the data will no longer be relevant. This is common in audio and video applications. In Network framework, the send mode is set by the connection’s protocol: A specific QUIC connection is either reliable or best effort. WebSocket and TCP are reliable. UDP is best effort. Start with a reliable connection. In many cases you can stop there, because you never need a best effort connection. If you’re not sure which reliable protocol to use, choose WebSocket. It has key advantages over other protocols: It supports both security models: none and required. Moreover, its required security model supports both TLS-PKI and TLS PSK. In contrast, QUIC only supports the required security model, and within that model it only supports TLS-PKI. It allows you to send messages over the connection. In contrast, TCP works in terms of bytes, meaning that you have to add your own framing. If you need a best effort connection, get started with a reliable connection and use that connection to set up a parallel best effort connection. For example, you might have an exchange like this: Peer A uses its reliable WebSocket connection to peer B to send a request for a parallel best effort UDP connection. Peer B receives that, opens a UDP listener, and sends the UDP listener’s port number back to peer A. Peer A opens its parallel UDP connection to that port on peer B. Note For step 3, get peer B’s IP address from the currentPath property of the reliable WebSocket connection. If you’re not sure which best effort protocol to use, use UDP. While it is possible to use QUIC in datagram mode, it has the same security complexities as QUIC in reliable mode. Discover peers Multipeer Connectivity has a types for advertising a peer’s session (MCAdvertiserAssistant) and a type for browsering for peer (MCNearbyServiceBrowser). In Network framework, configure the listener to advertise its service by setting the service property of NWListener: let listener: NWListener = … listener.service = .init(type: "_example._tcp") listener.serviceRegistrationUpdateHandler = { change in switch change { case .add(let endpoint): … update UI for the added listener endpoint … break case .remove(let endpoint): … update UI for the removed listener endpoint … break @unknown default: break } } listener.stateUpdateHandler = … handle state changes … listener.newConnectionHandler = … handle the new connection … listener.start(queue: .main) This example also shows how to use the serviceRegistrationUpdateHandler to update your UI to reflect changes in the listener. Note This example uses a service type of _example._tcp. See About service types, below, for more details on that. To browse for services, use NWBrowser: let browser = NWBrowser(for: .bonjour(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in … update UI to show the latest results … } browser.stateUpdateHandler = … handle state changes … browser.start(queue: .main) This yields NWEndpoint values for each peer that it discovers. To connect to a given peer, create an NWConnection with that endpoint. About service types The examples in this post use _example._tcp for the service type. The first part, _example, is directly analogous to the serviceType value you supply when creating MCAdvertiserAssistant and MCNearbyServiceBrowser objects. The second part is either _tcp or _udp depending on the underlying transport protocol. For TCP and WebSocket, use _tcp. For UDP and QUIC, use _udp. Service types are described in RFC 6335. If you deploy an app that uses a new service type, register that service type with IANA. Discovery UI Multipeer Connectivity also has UI components for advertising (MCNearbyServiceAdvertiser) and browsing (MCBrowserViewController). There’s no direct equivalent to this in Network framework. Instead, use your preferred UI framework to create a UI that best suits your requirements. Note If you’re targeting Apple TV, check out the DeviceDiscoveryUI framework. Discovery TXT records The Bonjour service discovery protocol used by Network framework supports TXT records. Using these, a listener can associate metadata with its service and a browser can get that metadata for each discovered service. To advertise a TXT record with your listener, include it it the service property value: let listener: NWListener = … let peerID: UUID = … var txtRecord = NWTXTRecord() txtRecord["peerID"] = peerID.uuidString listener.service = .init(type: "_example._tcp", txtRecord: txtRecord.data) To browse for services and their associated TXT records, use the .bonjourWithTXTRecord(…) descriptor: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in for result in latestResults { guard case .bonjour(let txtRecord) = result.metadata, let peerID = txtRecord["peerID"] else { continue } // … examine `result` and `peerID` … _ = peerID } } This example includes the peer identifier in the TXT record with the goal of reducing the number of duplicate connections, but that’s just one potential use for TXT records. Design for privacy This section lists some privacy topics to consider as you implement your app. Obviously this isn’t an exhaustive list. For general advice on this topic, see Protecting the User’s Privacy. There can be no privacy without security. If you didn’t opt in to security with Multipeer Connectivity because you didn’t want to deal with PKI, consider the TLS-PSK options offered by Network framework. For more on this topic, see Plan for security. When you advertise a service, the default behaviour is to use the user-assigned device name as the service name. To override that, create a service with a custom name: let listener: NWListener = … let name: String = … listener.service = .init(name: name, type: "_example._tcp") It’s not uncommon for folks to use the peer identifier as the service name. Whether that’s a good option depends on the user experience of your product: Some products present a list of remote peers and have the user choose from that list. In that case it’s best to stick with the user-assigned device name, because that’s what the user will recognise. Some products automatically connect to services as they discover them. In that case it’s fine to use the peer identifier as the service name, because the user won’t see it anyway. If you stick with the user-assigned device name, consider advertising the peer identifier in your TXT record. See Discovery TXT records. IMPORTANT Using a peer identifier in your service name or TXT record is a heuristic to reduce the number of duplicate connections. Don’t rely on it for correctness. Rather, deduplicate connections using the process described in Create a peer identifier. There are good reasons to persist your peer identifier, but doing so isn’t great for privacy. Persisting the identifier allows for tracking of your service over time and between networks. Consider whether you need a persistent peer identifier at all. If you do, consider whether it makes sense to rotate it over time. A persistent peer identifier is especially worrying if you use it as your service name or put it in your TXT record. Configure your connections Multipeer Connectivity’s symmetric architecture means that it uses a single type, MCSession, to manage the connections to all peers. In Network framework, that role is fulfilled by two types: NWListener to listen for incoming connections. NWConnection to make outgoing connections. Both types require you to supply an NWParameters value that specifies the network protocol and options to use. In addition, when creating an NWConnection you pass in an NWEndpoint to tell it the service to connect to. For example, here’s how to configure a very simple listener for TCP: let parameters = NWParameters.tcp let listener = try NWListener(using: parameters) … continue setting up the listener … And here’s how you might configure an outgoing TCP connection: let parameters = NWParameters.tcp let endpoint = NWEndpoint.hostPort(host: "example.com", port: 80) let connection = NWConnection.init(to: endpoint, using: parameters) … continue setting up the connection … NWParameters has properties to control exactly what protocol to use and what options to use with those protocols. To work with QUIC connections, use code like that shown in the quicParameters() example from the Security section earlier in this post. To work with TCP connections, use the NWParameters.tcp property as shown above. To enable TLS on your TCP connections, use code like that shown in the tlsOverTCPParameters() example from the Security section earlier in this post. To work with WebSocket connections, insert it into the application protocols array: let parameters = NWParameters.tcp let ws = NWProtocolWebSocket.Options(.version13) parameters.defaultProtocolStack.applicationProtocols.insert(ws, at: 0) To enable TLS on your WebSocket connections, use code like that shown in the tlsOverTCPParameters() example to create your base parameters and then add the WebSocket application protocol to that. To work with UDP connections, use the NWParameters.udp property: let parameters = NWParameters.udp To enable TLS on your UDP connections, use code like that shown in the dtlsOverUDPParameters() example from the Security section earlier in this post. Enable peer-to-peer Wi-Fi By default, Network framework doesn’t use peer-to-peer Wi-Fi. To enable that, set the includePeerToPeer property on the parameters used to create your listener and connection objects. parameters.includePeerToPeer = true IMPORTANT Enabling peer-to-peer Wi-Fi can impact the performance of the network. Only opt into it if it’s a significant benefit to your app. If you enable peer-to-peer Wi-Fi, it’s critical to stop network operations as soon as you’re done with them. For example, if you’re browsing for services with peer-to-peer Wi-Fi enabled and the user picks a service, stop the browse operation immediately. Otherwise, the ongoing browse operation might affect the performance of your connection. Manage a listener In Network framework, use NWListener to listen for incoming connections: let parameters: NWParameters = .tcp … configure parameters … let listener = try NWListener(using: parameters) listener.service = … service details … listener.serviceRegistrationUpdateHandler = … handle service registration changes … listener.stateUpdateHandler = { newState in … handle state changes … } listener.newConnectionHandler = { newConnection in … handle the new connection … } listener.start(queue: .main) For details on how to set up parameters, see Configure your connections. For details on how to set up up service and serviceRegistrationUpdateHandler, see Discover peers. Network framework calls your state update handler when the listener changes state: let listener: NWListener = … listener.stateUpdateHandler = { newState in switch newState { case .setup: // The listener has not yet started. … case .waiting(let error): // The listener tried to start and failed. It might recover in the // future. … case .ready: // The listener is running. … case .failed(let error): // The listener tried to start and failed irrecoverably. … case .cancelled: // The listener was cancelled by you. … @unknown default: break } } Network framework calls your new connection handler when a client connects to it: var connections: [NWConnection] = [] let listener: NWListener = listener listener.newConnectionHandler = { newConnection in … configure the new connection … newConnection.start(queue: .main) connections.append(newConnection) } IMPORTANT Don’t forget to call start(queue:) on your connections. In Multipeer Connectivity, the session (MCSession) keeps track of all the peers you’re communicating with. With Network framework, that responsibility falls on you. This example uses a simple connections array for that purpose. In your app you may or may not need a more complex data structure. For example: In the client/server network architecture, the client only needs to manage the connections to a single peer, the server. On the other hand, the server must managed the connections to all client peers. In the fully connected network architecture, every peer must maintain a listener and connections to each of the other peers. Understand UDP flows Network framework handles UDP using the same NWListener and NWConnection types as it uses for TCP. However, the underlying UDP protocol is not implemented in terms of listeners and connections. To resolve this, Network framework works in terms of UDP flows. A UDP flow is defined as a bidirectional sequence of UDP datagrams with the same 4 tuple (local IP address, local port, remote IP address, and remote port). In Network framework: Each NWConnection object manages a single UDP flow. If an NWListener receives a UDP datagram whose 4 tuple doesn’t match any known NWConnection, it creates a new NWConnection. Manage a connection In Network framework, use NWConnection to start an outgoing connection: var connections: [NWConnection] = [] let parameters: NWParameters = … let endpoint: NWEndpoint = … let connection = NWConnection(to: endpoint, using: parameters) connection.stateUpdateHandler = … handle state changes … connection.viabilityUpdateHandler = … handle viability changes … connection.pathUpdateHandler = … handle path changes … connection.betterPathUpdateHandler = … handle better path notifications … connection.start(queue: .main) connections.append(connection) As in the listener case, you’re responsible for keeping track of this connection. Each connection supports four different handlers. Of these, the state and viability update handlers are the most important. For information about the path update and better path handlers, see the NWConnection documentation. Network framework calls your state update handler when the connection changes state: let connection: NWConnection = … connection.stateUpdateHandler = { newState in switch newState { case .setup: // The connection has not yet started. … case .preparing: // The connection is starting. … case .waiting(let error): // The connection tried to start and failed. It might recover in the // future. … case .ready: // The connection is running. … case .failed(let error): // The connection tried to start and failed irrecoverably. … case .cancelled: // The connection was cancelled by you. … @unknown default: break } } If you a connection is in the .waiting(_:) state and you want to force an immediate retry, call the restart() method. Network framework calls your viability update handler when its viability changes: let connection: NWConnection = … connection.viabilityUpdateHandler = { isViable in … react to viability changes … } A connection becomes inviable when a network resource that it depends on is unavailable. A good example of this is the network interface that the connection is running over. If you have a connection running over Wi-Fi, and the user turns off Wi-Fi or moves out of range of their Wi-Fi network, any connection running over Wi-Fi becomes inviable. The inviable state is not necessarily permanent. To continue the above example, the user might re-enable Wi-Fi or move back into range of their Wi-Fi network. If the connection becomes viable again, Network framework calls your viability update handler with a true value. It’s a good idea to debounce the viability handler. If the connection becomes inviable, don’t close it down immediately. Rather, wait for a short while to see if it becomes viable again. If a connection has been inviable for a while, you get to choose as to how to respond. For example, you might close the connection down or inform the user. To close a connection, call the cancel() method. This gracefully disconnects the underlying network connection. To close a connection immediately, call the forceCancel() method. This is not something you should do as a matter of course, but it does make sense in exceptional circumstances. For example, if you’ve determined that the remote peer has gone deaf, it makes sense to cancel it in this way. Send and receive reliable messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for reliable messages is WebSocket. To send a message on a WebSocket connection: let connection: NWConnection = … let message: Data = … let metadata = NWProtocolWebSocket.Metadata(opcode: .binary) let context = NWConnection.ContentContext(identifier: "send", metadata: [metadata]) connection.send(content: message, contentContext: context, completion: .contentProcessed({ error in // … check `error` … _ = error })) In WebSocket, the content identifier is ignored. Using an arbitrary fixed value, like the send in this example, is just fine. Multipeer Connectivity allows you to send a message to multiple peers in a single send call. In Network framework each send call targets a specific connection. To send a message to multiple peers, make a send call on the connection associated with each peer. If your app needs to transfer arbitrary amounts of data on a connection, it must implement flow control. See Start a stream, below. To receive messages on a WebSocket connection: func startWebSocketReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startWebSocketReceive(on: connection) } } IMPORTANT WebSocket preserves message boundaries, which is one of the reasons why it’s ideal for your reliable messaging connections. If you use a streaming protocol, like TCP or QUIC streams, you must do your own framing. A good way to do that is with NWProtocolFramer. If you need the metadata associated with the message, get it from the context parameter: connection.receiveMessage { message, context, _, error in … if let message, let metadata = context?.protocolMetadata(definition: NWProtocolWebSocket.definition) as? NWProtocolWebSocket.Metadata { … handle the incoming message and its metadata … } … } Send and receive best effort messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for best effort messages is UDP. To send a message on a UDP connection: let connection: NWConnection = … let message: Data = … connection.send(content: message, completion: .idempotent) IMPORTANT UDP datagrams have a theoretical maximum size of just under 64 KiB. However, sending a large datagram results in IP fragmentation, which is very inefficient. For this reason, Network framework prevents you from sending UDP datagrams that will be fragmented. To find the maximum supported datagram size for a connection, gets its maximumDatagramSize property. To receive messages on a UDP connection: func startUDPReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startUDPReceive(on: connection) } } This is exactly the same code as you’d use for WebSocket. Start a stream In Multipeer Connectivity, you can ask the session to start a stream to a specific peer. There are two ways to achieve this in Network framework: If you’re using QUIC for your reliable connection, start a new QUIC stream over that connection. This is one place that QUIC shines. You can run an arbitrary number of QUIC connections over a single QUIC connection group, and QUIC manages flow control (see below) for each connection and for the group as a whole. If you’re using some other protocol for your reliable connection, like WebSocket, you must start a new connection. You might use TCP for this new connection, but it’s not unreasonable to use WebSocket or QUIC. If you need to open a new connection for your stream, you can manage that process over your reliable connection. Choose a protocol to match your send mode explains the general approach for this, although in that case it’s opening a parallel best effort UDP connection rather than a parallel stream connection. The main reason to start a new stream is that you want to send a lot of data to the remote peer. In that case you need to worry about flow control. Flow control applies to both the send and receive side. IMPORTANT Failing to implement flow control can result in unbounded memory growth in your app. This is particularly bad on iOS, where jetsam will terminate your app if it uses too much memory. On the send side, implement flow control by waiting for the connection to call your completion handler before generating and sending more data. For example, on a TCP connection or QUIC stream you might have code like this: func sendNextChunk(on connection: NWConnection) { let chunk: Data = … read next chunk from disk … connection.send(content: chunk, completion: .contentProcessed({ error in if let error { … handle error … return } sendNextChunk(on: connection) })) } This acts like an asynchronous loop. The first send call completes immediately because the connection just copies the data to its send buffer. In response, your app generates more data. This continues until the connection’s send buffer fills up, at which point it defers calling your completion handler. Eventually, the connection moves enough data across the network to free up space in its send buffer, and calls your completion handler. Your app generates another chunk of data For best performance, use a chunk size of at least 64 KiB. If you’re expecting to run on a fast device with a fast network, a chunk size of 1 MiB is reasonable. Receive-side flow control is a natural extension of the standard receive pattern. For example, on a TCP connection or QUIC stream you might have code like this: func receiveNextChunk(on connection: NWConnection) { let chunkSize = 64 * 1024 connection.receive(minimumIncompleteLength: chunkSize, maximumLength: chunkSize) { chunk, _, isComplete, error in if let chunk { … write chunk to disk … } if isComplete { … close the file … return } if let error { … handle the error … return } receiveNextChunk(on: connection) } } IMPORTANT The above is cast in terms of writing the chunk to disk. That’s important, because it prevents unbounded memory growth. If, for example, you accumulated the chunks into an in-memory buffer, that buffer could grow without bound, which risks jetsam terminating your app. The above assumes that you can read and write chunks of data synchronously and promptly, for example, reading and writing a file on a local disk. That’s not always the case. For example, you might be writing data to an accessory over a slow interface, like Bluetooth LE. In such cases you need to read and write each chunk asynchronously. This results in a structure where you read from an asynchronous input and write to an asynchronous output. For an example of how you might approach this, albeit in a very different context, see Handling Flow Copying. Send a resource In Multipeer Connectivity, you can ask the session to send a complete resource, identified by either a file or HTTP URL, to a specific peer. Network framework has no equivalent support for this, but you can implement it on top of a stream: To send, open a stream and then read chunks of data using URLSession and send them over that stream. To receive, open a stream and then receive chunks of data from that stream and write those chunks to disk. In this situation it’s critical to implement flow control, as described in the previous section. Final notes This section collects together some general hints and tips. Concurrency In Multipeer Connectivity, each MCSession has its own internal queue and calls delegate callbacks on that queue. In Network framework, you get to control the queue used by each object for its callbacks. A good pattern is to have a single serial queue for all networking, including your listener and all connections. In a simple app it’s reasonable to use the main queue for networking. If you do this, be careful not to do CPU intensive work in your networking callbacks. For example, if you receive a message that holds JPEG data, don’t decode that data on the main queue. Overriding protocol defaults Many network protocols, most notably TCP and QUIC, are intended to be deployed at vast scale across the wider Internet. For that reason they use default options that aren’t optimised for local networking. Consider changing these defaults in your app. TCP has the concept of a send timeout. If you send data on a TCP connection and TCP is unable to successfully transfer it to the remote peer within the send timeout, TCP will fail the connection. The default send timeout is infinite. TCP just keeps trying. To change this, set the connectionDropTime property. TCP has the concept of keepalives. If a connection is idle, TCP will send traffic on the connection for two reasons: If the connection is running through a NAT, the keepalives prevent the NAT mapping from timing out. If the remote peer is inaccessible, the keepalives fail, which in turn causes the connection to fail. This prevents idle but dead connections from lingering indefinitely. TCP keepalives default to disabled. To enable and configure them, set the enableKeepalive property. To configure their behaviour, set the keepaliveIdle, keepaliveCount, and keepaliveInterval properties. Symbol cross reference If you’re not sure where to start with a specific Multipeer Connectivity construct, find it in the tables below and follow the link to the relevant section. [Sorry for the poor formatting here. DevForums doesn’t support tables properly, so I’ve included the tables as preformatted text.] | For symbol | See | | ----------------------------------- | --------------------------- | | `MCAdvertiserAssistant` | *Discover peers* | | `MCAdvertiserAssistantDelegate` | *Discover peers* | | `MCBrowserViewController` | *Discover peers* | | `MCBrowserViewControllerDelegate` | *Discover peers* | | `MCNearbyServiceAdvertiser` | *Discover peers* | | `MCNearbyServiceAdvertiserDelegate` | *Discover peers* | | `MCNearbyServiceBrowser` | *Discover peers* | | `MCNearbyServiceBrowserDelegate` | *Discover peers* | | `MCPeerID` | *Create a peer identifier* | | `MCSession` | See below. | | `MCSessionDelegate` | See below. | Within MCSession: | For symbol | See | | --------------------------------------------------------- | ------------------------------------ | | `cancelConnectPeer(_:)` | *Manage a connection* | | `connectedPeers` | *Manage a listener* | | `connectPeer(_:withNearbyConnectionData:)` | *Manage a connection* | | `disconnect()` | *Manage a connection* | | `encryptionPreference` | *Plan for security* | | `myPeerID` | *Create a peer identifier* | | `nearbyConnectionData(forPeer:withCompletionHandler:)` | *Discover peers* | | `securityIdentity` | *Plan for security* | | `send(_:toPeers:with:)` | *Send and receive reliable messages* | | `sendResource(at:withName:toPeer:withCompletionHandler:)` | *Send a resource* | | `startStream(withName:toPeer:)` | *Start a stream* | Within MCSessionDelegate: | For symbol | See | | ---------------------------------------------------------------------- | ------------------------------------ | | `session(_:didFinishReceivingResourceWithName:fromPeer:at:withError:)` | *Send a resource* | | `session(_:didReceive:fromPeer:)` | *Send and receive reliable messages* | | `session(_:didReceive:withName:fromPeer:)` | *Start a stream* | | `session(_:didReceiveCertificate:fromPeer:certificateHandler:)` | *Plan for security* | | `session(_:didStartReceivingResourceWithName:fromPeer:with:)` | *Send a resource* | | `session(_:peer:didChange:)` | *Manage a connection* | Revision History 2026-06-30 Replaced star network architecture with fully connected network architecture. 2026-06-14 Updated to account for changes in Xcode 27 beta. 2025-04-11 Added some advice as to whether to use the peer identifier in your service name. Expanded the discussion of how to deduplicate connections in a fully connected network architecture. 2025-03-20 Added a link to the DeviceDiscoveryUI framework to the Discovery UI section. Made other minor editorial changes. 2025-03-11 Expanded the Enable peer-to-peer Wi-Fi section to stress the importance of stopping network operations once you’re done with them. Added a link to that section from the list of Multipeer Connectivity drawbacks. 2025-03-07 First posted.
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iOS16 Beta system local network permission pop-up alert does not display
SUMMARY iOS16 Beta system local network permission pop-up alert does not display STEPS TO REPRODUCE Install My App for the first time on iOS16 Beta system devices Open the My App and you will first see the local network permissions introduction page On this page we will send UDP broadcast packets RESULTS The user should then see the local network permission authorization pop-up alert,but there is no actual popup in iOS16Beta,but it works fine on the previous version of iOS system NOTES On the previous version of iOS system, by sending UDP broadcast, the local network permission authorization pop-up alert can be triggered normally, but in iOS16Beta, the pop-up alert will not appear, and the local network permission switch will not appear in the App-related system settings. I don't know how to deal with this problem. I have tried many methods and it doesn't work. Can someone help me.
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How should WKWebView configure networkServiceType for 5G network slicing?
I’m adding 5G network slicing support to a web browser app using WKWebView. The app declares: com.apple.developer.networking.slicing.appcategory: webBrowser-9003 com.apple.developer.networking.slicing.trafficcategory: defaultslice-1 The documentation says that apps should also set networkServiceType on URLRequest or URLSessionConfiguration. However, most requests made by a WKWebView, including subresources, JavaScript fetches, and WebSockets, are created internally by WebKit. Is declaring webBrowser-9003 and defaultslice-1 sufficient for WKWebView traffic, or is there a supported way to configure the network service type for the entire WKWebView network session?
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Security Requirements in iPadOS 27 Beta
https://support.apple.com/en-us/126655 As stated in the “Prepare your network environment for stricter security requirements.” my understanding is that additional security requirements will be introduced from OS 27 onward and that we need to prepare for them. However, I understand that the content on this page is mainly about distributing apps and operating the app itself. For example, I believe that simply accessing a web page within the app, or conducting HTTP communications with servers unaffiliated with Apple, will remain possible as before. Is my understanding correct?
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Kernel panics on M5 devices with network extension
Hello, We have a security solution which intercepts network traffic for inspection using a combination of Transparent Proxy Provider and Content filter. Lately we are seeing reports from the market that on M5 Macbooks and A18 Neos the system will kernel panic using our solution, even though it never happens on M1-M4 and no significant code changes were made in the mean time. All crashes seem to be related to an internal double free in the kernel: panic(cpu 0 caller 0xfffffe003bb68224): skmem_slab_free_locked: attempt to free invalid or already-freed obj 0xf2fffe29e15f2400 on skm 0xf6fffe2518aaa200 @skmem_slab.c:646 Debugger message: panic Memory ID: 0xff OS release type: User OS version: 25D2128 Kernel version: Darwin Kernel Version 25.3.0: Wed Jan 28 20:54:38 PST 2026; root:xnu-12377.91.3~2/RELEASE_ARM64_T6050 Additionally, from further log inspection, before panics we find some weird kernel messages which seem to be related to some DMA operations gone wrong in the network driver on some machines: 2026-03-30 14:11:21.779124+0300 0x30f2 Default 0x0 873 0 Arc: (Network) [com.apple.network:connection] [C9.1.1.1 IPv4#e5b4bb04:443 in_progress socket-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi, flow divert agg: 1, LQM: good)] event: flow:start_connect @0.075s 2026-03-30 14:11:21.780015+0300 0x1894 Default 0x0 0 0 kernel: (402262746): No more valid control units, disabling flow divert 2026-03-30 14:11:21.780017+0300 0x1894 Default 0x0 0 0 kernel: (402262746): Skipped all flow divert services, disabling flow divert 2026-03-30 14:11:21.780102+0300 0x1894 Default 0x0 0 0 kernel: SK[2]: flow_entry_alloc fe "0 proc kernel_task(0)Arc nx_port 1 flow_uuid D46E230E-B826-4E0A-8C59-4C4C8BF6AA60 flags 0x14120<CONNECTED,QOS_MARKING,EXT_PORT,EXT_FLOWID> ipver=4,src=<IPv4-redacted>.49703,dst=<IPv4-redacted>.443,proto=0x06 mask=0x0000003f,hash=0x04e0a750 tp_proto=0x06" 2026-03-30 14:11:21.780194+0300 0x1894 Default 0x0 0 0 kernel: tcp connect outgoing: [<IPv4-redacted>:49703<-><IPv4-redacted>:443] interface: en0 (skipped: 0) so_gencnt: 14634 t_state: SYN_SENT process: Arc:873 SYN in/out: 0/1 bytes in/out: 0/0 pkts in/out: 0/0 rtt: 0.0 ms rttvar: 250.0 ms base_rtt: 0 ms error: 0 so_error: 0 svc/tc: 0 flow: 0x9878386f 2026-03-30 14:11:21.934431+0300 0xed Default 0x0 0 0 kernel: Hit error condition (not panicking as we're in error handler): t8110dart <private> (dart-apcie0): invalid SID 2 TTBR access: level 1 table_index 0 page_offset 0x2 2026-03-30 14:11:21.934432+0300 0xed Default 0x0 0 0 kernel: [ 73.511690]: arm_cpu_init(): cpu 6 online 2026-03-30 14:11:21.934441+0300 0xed Default 0x0 0 0 kernel: [ 73.511696]: arm_cpu_init(): cpu 9 online 2026-03-30 14:11:21.934441+0300 0xed Default 0x0 0 0 kernel: [ 73.569033]: arm_cpu_init(): cpu 6 online 2026-03-30 14:11:21.934441+0300 0xed Default 0x0 0 0 kernel: [ 73.569038]: arm_cpu_init(): cpu 9 online 2026-03-30 14:11:21.934442+0300 0xed Default 0x0 0 0 kernel: [ 73.577453]: arm_cpu_init(): cpu 7 online 2026-03-30 14:11:21.934442+0300 0xed Default 0x0 0 0 kernel: [ 73.586328]: arm_cpu_init(): cpu 5 online 2026-03-30 14:11:21.934442+0300 0xed Default 0x0 0 0 kernel: [ 73.586332]: arm_cpu_init(): cpu 8 online 2026-03-30 14:11:21.934442+0300 0xed Default 0x0 0 0 kernel: [ 73.621392]: (dart-apcie0) AppleT8110DART::_fatalException: dart-apcie0 (<ptr>): DART DART SID exception ERROR_SID_SUMMARY 0x00003000 ERROR_ADDRESS 0x0000000000009800 2026-03-30 14:11:21.934443+0300 0xed Default 0x0 0 0 kernel: [ 73.621397]: Hit error condition (not panicking as we're in error handler): 2026-03-30 14:11:21.934443+0300 0xed Default 0x0 0 0 kernel: t8110dart <ptr> (dart-apcie0): invalid SID 2 TTBR access: level 1 table_index 0 page_offset 0x2Expect a `deadbeef` in the error messages below 2026-03-30 14:11:21.934452+0300 0xed Default 0x0 0 0 kernel: Expect a `deadbeef` in the error messages below 2026-03-30 14:11:21.934456+0300 0xed Default 0x0 0 0 kernel: (AppleEmbeddedPCIE) apcie[0:centauri-control]::_dartErrorHandler() InvalidPTE caused by read from address 0x9800 by SID 2 (RID 2:0:1/useCount 1/device <private>) 2026-03-30 14:11:21.934469+0300 0xed Default 0x0 0 0 kernel: (AppleT8110DART) Ignored dart-apcie0 (0xfbfffe18820b0000): DART(DART) error: SID 2 PTE invalid exception on read of DVA 0x9800 (SEG 0 PTE 0x2) ERROR_SID_SUMMARY 0x00003000 TIME 0x11242d43fd TTE 0xffffffffffffffff AXI_ID 0 We do not have any correlation between machines, usage pattern or installed applications. Uninstalling the network protection features seem to largely fix the issues, even though we have heard of crashes happening even in safe mode or with our network extension disabled from system settings. We weren't able to reproduce internally and it seems to happen completely random on client machines, but often enough to be disrupting. Can you tell us please if this is a known problem and if there's a workaround or what can we do to narrow it down? Thanks.
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iOS Network Signal Strength
This issue has cropped up many times here on DevForums. Someone recently opened a DTS tech support incident about it, and I used that as an opportunity to post a definitive response here. If you have questions or comments about this, start a new thread and tag it with Network so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" iOS Network Signal Strength The iOS SDK has no general-purpose API that returns Wi-Fi or cellular signal strength in real time. Given that this has been the case for more than 10 years, it’s safe to assume that it’s not an accidental omission but a deliberate design choice. For information about the Wi-Fi APIs that are available on iOS, see TN3111 iOS Wi-Fi API overview. Network performance Most folks who ask about this are trying to use the signal strength to estimate network performance. This is a technique that I specifically recommend against. That’s because it produces both false positives and false negatives: The network signal might be weak and yet your app has excellent connectivity. For example, an iOS device on stage at WWDC might have terrible WWAN and Wi-Fi signal but that doesn’t matter because it’s connected to the Ethernet. The network signal might be strong and yet your app has very poor connectivity. For example, if you’re on a train, Wi-Fi signal might be strong in each carriage but the overall connection to the Internet is poor because it’s provided by a single over-stretched WWAN. The only good way to determine whether connectivity is good is to run a network request and see how it performs. If you’re issuing a lot of requests, use the performance of those requests to build a running estimate of how well the network is doing. Indeed, Apple practices what we preach here: This is exactly how HTTP Live Streaming works. Remember that network performance can change from moment to moment. The user’s train might enter or leave a tunnel, the user might step into a lift, and so on. If you build code to estimate the network performance, make sure it reacts to such changes. Keeping all of the above in mind, iOS 26 beta has two new APIs related to this issue: Network framework now offers a linkQuality property. See this post for my take on how to use this effectively. The WirelessInsights framework can notify you of anticipated WWAN condition changes. But what about this code I found on the ’net? Over the years various folks have used various unsupported techniques to get around this limitation. If you find code on the ’net that, say, uses KVC to read undocumented properties, or grovels through system logs, or walks the view hierarchy of the status bar, don’t use it. Such techniques are unsupported and, assuming they haven’t broken yet, are likely to break in the future. But what about Hotspot Helper? Hotspot Helper does have an API to read Wi-Fi signal strength, namely, the signalStrength property. However, this is not a general-purpose API. Like the rest of Hotspot Helper, this is tied to the specific use case for which it was designed. This value only updates in real time for networks that your hotspot helper is managing, as indicated by the isChosenHelper property. But what about MetricKit? MetricKit is so cool. Amongst other things, it supports the MXCellularConditionMetric payload, which holds a summary of the cellular conditions while your app was running. However, this is not a real-time signal strength value. But what about Wi-Fi Aware? Wi-Fi Aware supports a signalStrength property, and a new forcecast property in iOS 27 beta, but those only work in the context of Wi-Fi Aware; they do not represent a general-purpose API. But what if I’m working for a carrier? This post is about APIs in the iOS SDK. If you’re working for a carrier, discuss your requirements with your carrier’s contact at Apple. Revision History 2026-06-18 Added a discussion of Wi-Fi Aware. 2025-07-02 Updated to cover new features in the iOS 16 beta. Made other minor editorial changes. 2022-12-01 First posted.
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`getaddrinfo()` in forked child crashes in _os_log_preferences_refresh on macOS 26 Tahoe for IPv4-only hosts (FB21364061)
Since macOS 26 (Tahoe), getaddrinfo() with AF_UNSPEC for a hostname whose DNS answer contains only A records (no AAAA) fails in forked child processes when the parent performed DNS resolution, or otherwise initialized os_log, before forking. This is a regression: the same code works on macOS 15.x and earlier. The child crashes with EXC_BAD_ACCESS (KERN_INVALID_ADDRESS) inside the NAT64 synthesis path: _os_log_preferences_refresh (libsystem_trace.dylib) <- faulting frame os_log_type_enabled (libsystem_trace.dylib) nw_path_access_agent_cache (Network) _nw_path_update_is_viableTm / nw_path_snapshot_path / nw_path_evaluator_evaluate nw_nat64_v4_address_requires_synthesis _gai_nat64_second_pass (libsystem_info.dylib) si_addrinfo -> getaddrinfo Runtimes that install a SIGSEGV handler (Ruby, Python) do not die; instead the DNS helper thread spins at 100% CPU and the process hangs. We have also captured a parent-side variant where a later fork() deadlocks in the atfork prepare path itself: libSystem_atfork_prepare -> nw_path_prepare_fork -> _os_unfair_lock_lock_slow. Minimal trigger in C: os_log_t log = os_log_create("com.example.repro", "repro"); os_log(log, "init"); struct addrinfo hints = { .ai_family = AF_UNSPEC, .ai_socktype = SOCK_STREAM }, *res; getaddrinfo("api.stripe.com", "443", &hints, &res); // parent: IPv4-only host if (fork() == 0) { getaddrinfo("api.stripe.com", "443", &hints, &res); // child: crashes in _os_log_preferences_refresh _exit(0); } Observed behavior and boundaries: Reproduces on 26.1 through 26.5.1 (25F80). Not reproducible on macOS 15.x. Only AF_UNSPEC lookups of IPv4-only hostnames are affected. AF_INET hints, IPv6-capable hostnames (for example google.com), numeric literals, and localhost are all immune. AF_INET6-only lookups neither trigger nor prevent it. The failure is all-or-nothing per parent process: once a parent is in the affected state, every forked child fails. On 26.5.1 it reproduces most reliably when the process was exec'd over a prior os_log-using image (for example Ruby launched via bundle exec, where the bundler Ruby execs the target Ruby in the same process), and intermittently from a bare shell. On 26.1 even bare runs reproduced readily. This is consistent with per-process logging state surviving exec and then being inherited invalid across fork. I understand that officially only async-signal-safe calls are supported between fork and exec. But this worked through macOS 15, and it breaks the pre-forking worker model used by major Ruby and Python frameworks (Resque, Unicorn, multiprocessing) on developer machines. Filed as FB21364061 in December 2025, no response so far. Is this a known issue, and is a fix present or planned in macOS 26.6 or the macOS 27 beta?
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A Wi-Fi Aware network adapter has appeared in macOS 27 beta.
When entering the following command in macOS 27 beta: lvbojie@Mac ~ % netstat -I nan0 1 Name Mtu Network Address Ipkts Ierrs Opkts Oerrs Coll nan0* 1500 <Link#25> 66:31:00:4c:3c:b5 0 0 41 0 0 nan0* 1500 fe80::6431: fe80:19::6431:ff: 0 - 41 - - liushicong@Mac ~ % netstat -I nan0 1 The nan0 network interface is displayed. Does this indicate that macOS will support Wi-Fi Aware in the near future?
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libquic.dylib crash during QUIC path migration on iOS 26 (quic_migration_probe_path / nw_protocol_data_access_buffer)
libquic.dylib crashes with a null/invalid buffer access in nw_protocol_data_access_buffer during QUIC connection path migration on iOS 26. App code is not in the stack — this is entirely within Apple system libraries. We are seeing a consistent crash on iOS 26 that does not reproduce on iOS 17 or iOS 18. The crash occurs on a background thread ("com.apple.network.connections") with no application code in the crashed thread's stack. The crash trace begins in quic_migration_probe_path and terminates in nw_protocol_data_access_buffer + 180, suggesting a use-after-free or buffer lifetime violation during QUIC connection path migration (e.g., Wi-Fi ↔ Cellular handoff). This crash does not appear to be reproducible on demand — it correlates with network path transitions while QUIC connections are active. Our app uses standard URLSession with default/ephemeral session configurations and does not explicitly enable HTTP/3; iOS 26 is automatically upgrading eligible connections. Crash thread (abbreviated): 0 libquic.dylib quic_conn_send_packet + 144 1 libquic.dylib quic_conn_continue_sending + 424 2 libquic.dylib __quic_conn_send_frames_for_key_state_block_invoke_2 + 1244 3 Network nw_protocol_data_access_buffer + 180 ← crash 4 Network nw_protocol_data_copy_buffer 5 Network nw_endpoint_flow_output_frames 6 libquic.dylib quic_conn_send_frames_for_key_state 7 libquic.dylib quic_conn_send_frames 8 libquic.dylib quic_migration_probe_path + 1464 9 libquic.dylib quic_migration_path_established + 2608 10 libquic.dylib __quic_migration_path_event_block_invoke.21 11 libquic.dylib quic_migration_path_event 12 Network nw_protocol_implementation_connected There is no app code in the crashed thread. This is a regression introduced in iOS 26, where libquic.dylib was separated into its own dynamic library and new path migration probe logic was introduced.
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Jun ’26
URLSession on watchOS never fails over to watch's own Wi-Fi when paired iPhone has Bluetooth but no internet (-1200)
We develop a healthcare emergency-alerting app with a native watchOS companion app. We've hit a network routing issue on watchOS that we cannot work around with any public API, and it breaks a safety-critical flow (triggering an emergency alarm from the watch). Environment watchOS 26.5 on Apple Watch SE3, paired with iPhone SE on iOS 26.5 Watch app deployment target: watchOS 9.0 Plain URLSession (async/await), default configuration plus waitsForConnectivity = false, allowsExpensiveNetworkAccess = true, allowsConstrainedNetworkAccess = true HTTPS to our own backend (valid public TLS certificate, no pinning) Steps to reproduce Pair the watch with the iPhone. Both on the same known Wi-Fi network. On the iPhone: turn OFF Wi-Fi and cellular data. Keep Bluetooth ON. The watch remains connected to its known Wi-Fi network (or would be, if the system brought the radio up). Trigger any HTTPS request from the watch app (foreground). Expected Since the companion iPhone has no internet, the watch should satisfy the request over its own Wi-Fi. Actual The request is routed through the companion link (ipsec1, "companion preference: prefer" in the logs) and fails after the TLS handshake dies inside the tunnel: Error Domain=NSURLErrorDomain Code=-1200 "An SSL error has occurred and a secure connection to the server cannot be made." _kCFStreamErrorDomainKey=3, _kCFStreamErrorCodeKey=-9816 (errSSLClosedNoNotify) The watch never fails over to its own Wi-Fi, no matter how many times we retry or how long we wait. The same request succeeds within seconds if the user disables Bluetooth on the iPhone (watch then joins Wi-Fi directly), or restores the iPhone's internet. What we already tried waitsForConnectivity = true doesn't help; a path exists (the tunnel), it just doesn't work. Fresh URLSession per retry, backoff retries still routed via the tunnel. Per TN3135 we understand low-level networking is not available to a normal app: we prototyped NWConnection with prohibitedInterfaceTypes = [.other], and indeed on device NWPathMonitor stays .unsatisfied even when the watch has working Wi-Fi, exactly as TN3135 describes. So Network framework is not an escape hatch for us, and we are not looking to abuse the audio-streaming/CallKit carve-outs. Questions Is the companion-preferred routing supposed to fail over to the watch's own Wi-Fi when the iPhone is reachable over Bluetooth but has no internet? If yes, on what timescale, and is there anything an app can do to help the system notice the dead path sooner? Is there ANY supported way for a foreground watchOS app to express "do not use the companion link for this request"? We found only the private _companionProxyPreference SPI, which we obviously can't ship. If the answer to both is "no", what is the recommended pattern for safety-critical requests in this state is failing fast and instructing the user to disable iPhone Bluetooth really the intended UX? Related earlier reports of the same behavior: https://developer.apple.com/forums/thread/759321 https://developer.apple.com/forums/thread/107964
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209
Jun ’26
Reachability
Hello, We recently moved to the NWPath.Status implementation for reachability, is that the same reachability that powers URLSessionConfiguration.waitsForConnectivity? Or does the NWPath implementation rely on a specific network path such as cell only or wifi only? Is using NWPath still the best way to measure if the network is reachable? Thank you!
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262
Jun ’26
A per-process limitation on the number of active nw_connection_t objects.
We have observed a per-process limitation on the number of simultaneous nw_connection_t objects in certain macOS environments. On some systems, this limit does not appear to apply, but on others the limitation is reproducible. When a process attempts to establish a large number of connections (e.g. 512+), some connections enter the nw_connection_state_waiting state and report the POSIX error “Cannot allocate memory”. These connections remain stuck indefinitely, even after other connections are deallocated and resources should theoretically be available again. This behavior severely impacts use cases such as transparent proxies implemented via the NetworkExtension framework, which intercept system-wide traffic and must open connections on behalf of all client processes. In this scenario, a per-process limit effectively becomes a system-wide limit, leading to unexpected and hard-to-diagnose network failures in client applications. Can we expect a relaxation of these restrictions for network extensions in the future? Could you please suggest some workarounds to bypass the restriction? By the way, now we have to fallback to BSD socket implementation of the outgoing connections, possibly braking the chain of TransparentProxies as the second proxy in the chain can’t get the originator of the intercepted flow (it sees the first proxy instead).
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Jun ’26
Vectorized API for UDP and Packet Tunnel network extension.
A performance bottleneck we often hit is that we seem to be constrained by issuing a single sys call per packet. On platforms where vectored IO is supported, we can unlock 5x performance gains. Whilst we can read arrays of packets via the network extension API, the memory and concurrency model of that API seems to not be well documented, and I am not aware of any way to do vectored I/O on a UDP socket. Will we see an FFI friendly API for vectorised networking anytime soon? As an addendum - we are aware of sendmsg_x and recvmsg_x but we dare not ship an iOS app using those functions directly.
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253
Jun ’26
UITextField and UITextView abnormally popped up the network permission application interface
in iOS26.4, after installing the app for the first time, opening the app and clicking on the UITextField input box will trigger the system to pop up the network permission application interface. This issue did not exist before iOS 26.3, only in iOS 26.4. This is a fatal bug where the network permission request box should not pop up when the developer has not called the network related API.
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Jun ’26
I have an iOS app that now cannot connet to websocket servers when building with new SDKs
I have an iOS app that now cannot connet to websocket servers when building with new SDKs. The app that i have deployed in appstore can connect to the existing websocket servers we use but when i build the same code with the new SDKs (Nex XCode) the app connects to the websocket server and then disconnect right after that so no messages are received and no messages are sent. What has changed and what do i need to change in the app? Or do i need to change somehing else somewhere else?
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Jun ’26
libquic.dylib crash during QUIC path migration on iOS 26 (quic_migration_probe_path / nw_protocol_data_access_buffer)
We are seeing a consistent crash on iOS 26 that does not reproduce on iOS 17 or iOS 18. The crash occurs on a background thread ("com.apple.network.connections") with no application code in the crashed thread's stack. The crash trace begins in quic_migration_probe_path and terminates in nw_protocol_data_access_buffer + 180, suggesting a use-after-free or buffer lifetime violation during QUIC connection path migration (e.g., Wi-Fi ↔ Cellular handoff). This crash does not appear to be reproducible on demand — it correlates with network path transitions while QUIC connections are active. Our app uses standard URLSession with default/ephemeral session configurations and does not explicitly enable HTTP/3; iOS 26 is automatically upgrading eligible connections. Crash thread (abbreviated): 0 libquic.dylib quic_conn_send_packet + 144 1 libquic.dylib quic_conn_continue_sending + 424 2 libquic.dylib __quic_conn_send_frames_for_key_state_block_invoke_2 + 1244 3 Network nw_protocol_data_access_buffer + 180 ← crash 4 Network nw_protocol_data_copy_buffer 5 Network nw_endpoint_flow_output_frames 6 libquic.dylib quic_conn_send_frames_for_key_state 7 libquic.dylib quic_conn_send_frames 8 libquic.dylib quic_migration_probe_path + 1464 9 libquic.dylib quic_migration_path_established + 2608 10 libquic.dylib __quic_migration_path_event_block_invoke.21 11 libquic.dylib quic_migration_path_event 12 Network nw_protocol_implementation_connected There is no app code in the crashed thread. This is a regression introduced in iOS 26, where libquic.dylib was separated into its own dynamic library and new path migration probe logic was introduced. iOS → iOS 26 Networking → URLSession / Network.framework
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Jun ’26
What is the Multipeer Connectivity replacement?
Hello, it seems Multipeer Connectivity is deprecated. We are looking to connect multiple Vision Pros together that are in the same physical space but in unknown network setups (That might block P2P communication and Multicasting). We are building an app with unity and already have networking solution that we are looking to extend to work with something like multipeer connectivty? Am I reading the docs right that "Apple peer-to-wifi" is the replacement. And that by using the "includePeerToPeer" property this will work. Would it be possible in this way that the Vision Pros discover and communicate with each other even if not connected to an AP?
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Jun ’26
Networking Resources
General: Forums subtopic: App & System Services > Networking TN3151 Choosing the right networking API Networking Overview document — Despite the fact that this is in the archive, this is still really useful. TLS for App Developers forums post Choosing a Network Debugging Tool documentation WWDC 2019 Session 712 Advances in Networking, Part 1 — This explains the concept of constrained networking, which is Apple’s preferred solution to questions like How do I check whether I’m on Wi-Fi? TN3135 Low-level networking on watchOS TN3179 Understanding local network privacy Adapt to changing network conditions tech talk TCP and UDP ports used by Apple software products support article Understanding Also-Ran Connections forums post Extra-ordinary Networking forums post Foundation networking: Forums tags: Foundation, CFNetwork URL Loading System documentation — NSURLSession, or URLSession in Swift, is the recommended API for HTTP[S] on Apple platforms. Moving to Fewer, Larger Transfers forums post Testing Background Session Code forums post Network framework: Forums tag: Network Network framework documentation — Network framework is the recommended API for TCP, UDP, and QUIC on Apple platforms. Building a custom peer-to-peer protocol sample code (aka TicTacToe) Implementing netcat with Network Framework sample code (aka nwcat) Configuring a Wi-Fi accessory to join a network sample code Moving from Multipeer Connectivity to Network Framework forums post NWEndpoint History and Advice forums post Wi-Fi (general): How to modernize your captive network developer news post Wi-Fi Fundamentals forums post Filing a Wi-Fi Bug Report forums post Working with a Wi-Fi Accessory forums post — This is part of the Extra-ordinary Networking series. Wi-Fi (iOS): TN3111 iOS Wi-Fi API overview technote Wi-Fi Aware framework documentation WirelessInsights framework documentation iOS Network Signal Strength forums post Network Extension Resources Wi-Fi on macOS: Forums tag: Core WLAN Core WLAN framework documentation Secure networking: Forums tags: Security Apple Platform Security support document Preventing Insecure Network Connections documentation — This is all about App Transport Security (ATS). WWDC 2017 Session 701 Your Apps and Evolving Network Security Standards [1] — This is generally interesting, but the section starting at 17:40 is, AFAIK, the best information from Apple about how certificate revocation works on modern systems. WWDC 2025 Session 314 Get ahead with quantum-secure cryptography Available trusted root certificates for Apple operating systems support article Requirements for trusted certificates in iOS 13 and macOS 10.15 support article About upcoming limits on trusted certificates support article Apple’s Certificate Transparency policy support article What’s new for enterprise in iOS 18 support article — This discusses new key usage requirements. Prepare your network environment for stricter security requirements support article — This is primarily of interest to folks developing management software, for example, an MDM server. Technote 2232 HTTPS Server Trust Evaluation Technote 2326 Creating Certificates for TLS Testing QA1948 HTTPS and Test Servers Miscellaneous: More network-related forums tags: 5G, QUIC, Bonjour On FTP forums post Using the Multicast Networking Additional Capability forums post Investigating Network Latency Problems forums post Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] This video is no longer available from Apple, but the URL should help you locate other sources of this info.
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5.2k
Activity
May ’26
Wi‑Fi Aware Support and PIN Pairing Behavior in AccessorySetupKit
1、I want to use AccessorySetupKit for Wi-Fi Aware pairing and connection, but on iOS 26.5, it prompts that this device does not support Wi-Fi Aware. However, it works normally after upgrading to iOS 27. I would like to confirm whether using Wi-Fi Aware with AccessorySetupKit requires iOS 27 or later? 2、When using AccessorySetupKit to perform PIN code pairing with an accessory via Wi-Fi Aware, is the PIN code only required for the first pairing, and not needed for subsequent connections? Does this PIN code have an expiration time?
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3
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145
Activity
4d
Task alive duration when device is locked
Hello everybody. I have a Swift Task which calls 2(minimum) to 3 (maximum) REST calls sequentially upon specific cases. They are not long run processes like files. I am wondering what is the alive duration of a Task if the device is locked. I noticed that sometimes it is executed in the background properly, some others is paused and resumed when the device is unlocked again and sometime we got timeout (in more than 10 minutes). Is any official time limit documented where the iOS system suspends a Task?
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1
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175
Activity
6d
FIPS 140-3 Compliance for Apple's Network Framework API
We would like to verify whether Apple’s Network Framework—which enables the creation of network connections to send and receive data using transport and security protocols—is FIPS 140-3 compliant.
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176
Activity
1w
Moving from Multipeer Connectivity to Network Framework
I see a lot of folks spend a lot of time trying to get Multipeer Connectivity to work for them. My experience is that the final result is often unsatisfactory. Instead, my medium-to-long term recommendation is to use Network framework instead. This post explains how you might move from Multipeer Connectivity to Network framework. If you have questions or comments, put them in a new thread. Place it in the App & System Services > Networking topic area and tag it with Multipeer Connectivity and Network framework. IMPORTANT Xcode 27 beta has formally deprecated Multipeer Connectivity. I plan to properly update this post soon. In the meantime, the existing text is still perfectly valid if your app needs to support older systems, where it can’t take advantage of the nice new Network framework API we added in iOS 26 and aligned releases. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Moving from Multipeer Connectivity to Network Framework Multipeer Connectivity has a number of drawbacks: It has an opinionated networking model, where every participant in a session is a symmetric peer. Many apps work better with the traditional client/server model. It offers good latency but poor throughput. It doesn’t support flow control, aka back pressure, which severely constrains its utility for general-purpose networking. It includes a number of UI components that are effectively obsolete. It hasn’t evolved in recent years. For example, it relies on NSStream, which has been scheduled for deprecation as far as networking is concerned. It always enables peer-to-peer Wi-Fi, something that’s not required for many apps and can impact the performance of the network (see Enable peer-to-peer Wi-Fi, below, for more about this). Its security model requires the use of PKI — public key infrastructure, that is, digital identities and certificates — which are tricky to deploy in a peer-to-peer environment. It has some gnarly bugs. IMPORTANT Many folks use Multipeer Connectivity because they think it’s the only way to use peer-to-peer Wi-Fi. That’s not the case. Network framework has opt-in peer-to-peer Wi-Fi support. See Enable peer-to-peer Wi-Fi, below. If Multipeer Connectivity is not working well for you, consider moving to Network framework. This post explains how to do that in 13 easy steps (-: Plan for security Select a network architecture Create a peer identifier Choose a protocol to match your send mode Discover peers Design for privacy Configure your connections Manage a listener Manage a connection Send and receive reliable messages Send and receive best effort messages Start a stream Send a resource Finally, at the end of the post you’ll find two appendices: Final notes contains some general hints and tips. Symbol cross reference maps symbols in the Multipeer Connectivity framework to sections of this post. Consult it if you’re not sure where to start with a specific Multipeer Connectivity construct. Plan for security The first thing you need to think about is security. Multipeer Connectivity offers three security models, expressed as choices in the MCEncryptionPreference enum: .none for no security .optional for optional security .required for required security For required security each peer must have a digital identity. Optional security is largely pointless. It’s more complex than no security but doesn’t yield any benefits. So, in this post we’ll focus on the no security and required security models. Your security choice affects the network protocols you can use: QUIC is always secure. WebSocket, TCP, and UDP can be used with and without TLS security. QUIC security only supports PKI. TLS security supports both TLS-PKI and pre-shared key (PSK). You might find that TLS-PSK is easier to deploy in a peer-to-peer environment. To configure the security of the QUIC protocol: func quicParameters() -> NWParameters { let quic = NWProtocolQUIC.Options(alpn: ["MyAPLN"]) let sec = quic.securityProtocolOptions … configure `sec` here … return NWParameters(quic: quic) } To enable TLS over TCP: func tlsOverTCPParameters() -> NWParameters { let tcp = NWProtocolTCP.Options() let tls = NWProtocolTLS.Options() let sec = tls.securityProtocolOptions … configure `sec` here … return NWParameters(tls: tls, tcp: tcp) } To enable TLS over UDP, also known as DTLS: func dtlsOverUDPParameters() -> NWParameters { let udp = NWProtocolUDP.Options() let dtls = NWProtocolTLS.Options() let sec = dtls.securityProtocolOptions … configure `sec` here … return NWParameters(dtls: dtls, udp: udp) } To configure TLS with a local digital identity and custom server trust evaluation: func configureTLSPKI(sec: sec_protocol_options_t, identity: SecIdentity) { let secIdentity = sec_identity_create(identity)! sec_protocol_options_set_local_identity(sec, secIdentity) if disableServerTrustEvaluation { sec_protocol_options_set_verify_block(sec, { metadata, secTrust, completionHandler in let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() … evaluate `trust` here … completionHandler(true) }, .main) } } To configure TLS with a pre-shared key: func configureTLSPSK(sec: sec_protocol_options_t, identity: Data, key: Data) { let identityDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } let keyDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key( sec, keyDD as dispatch_data_t, identityDD as dispatch_data_t ) sec_protocol_options_append_tls_ciphersuite( sec, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)! ) } Select a network architecture Multipeer Connectivity uses a fully connected network architecture. All peers are equal, and every peer is effectively connected to every peer. Many apps work better with the client/server model, where one peer acts on the server and all the others are clients. Network framework supports both models. To implement a client/server network architecture with Network framework: Designate one peer as the server and all the others as clients. On the server, use NWListener to listen for incoming connections. On each client, use NWConnection to made an outgoing connection to the server. To implement a fully connected network architecture with Network framework: On each peer, start a listener. And also start a connection to each of the other peers. This is likely to generate a lot of redundant connections, as peer A connects to peer B and vice versa. You’ll need to a way to deduplicate those connections, which is the subject of the next section. IMPORTANT While the fully connected network architecture is more likely to create redundant connections, the client/server network architecture can generate redundant connections as well. The advice in the next section applies to both architectures. Create a peer identifier Multipeer Connectivity uses MCPeerID to uniquely identify each peer. There’s nothing particularly magic about MCPeerID; it’s effectively a wrapper around a large random number. To identify each peer in Network framework, generate your own large random number. One good choice for a peer identifier is a locally generated UUID, created using the system UUID type. Some Multipeer Connectivity apps persist their local MCPeerID value, taking advantage of its NSSecureCoding support. You can do the same with a UUID, using either its string representation or its Codable support. IMPORTANT Before you decide to persist a peer identifier, think about the privacy implications. See Design for privacy below. Avoid having multiple connections between peers; that’s both wasteful and potentially confusing. Use your peer identifier to deduplicate connections. Deduplicating connections in a client/server network architecture is easy. Have each client check in with the server with its peer identifier. If the server already has a connection for that identifier, it can either close the old connection and keep the new connection, or vice versa. Deduplicating connections in a fully connected network architecture is a bit trickier. One option is to have each peer send its peer identifier to the other peer and then the peer with the ‘best’ identifier wins. For example, imagine that peer A makes an outgoing connection to peer B while peer B is simultaneously making an outgoing connection to peer A. When a peer receives a peer identifier from a connection, it checks for a duplicate. If it finds one, it compares the peer identifiers and then chooses a connection to drop based on that comparison: if local peer identifier > remote peer identifier then drop outgoing connection else drop incoming connection end if So, peer A drops its incoming connection and peer B drops its outgoing connection. Et voilà! Choose a protocol to match your send mode Multipeer Connectivity offers two send modes, expressed as choices in the MCSessionSendDataMode enum: .reliable for reliable messages .unreliable for best effort messages Best effort is useful when sending latency-sensitive data, that is, data where retransmission is pointless because, by the retransmission arrives, the data will no longer be relevant. This is common in audio and video applications. In Network framework, the send mode is set by the connection’s protocol: A specific QUIC connection is either reliable or best effort. WebSocket and TCP are reliable. UDP is best effort. Start with a reliable connection. In many cases you can stop there, because you never need a best effort connection. If you’re not sure which reliable protocol to use, choose WebSocket. It has key advantages over other protocols: It supports both security models: none and required. Moreover, its required security model supports both TLS-PKI and TLS PSK. In contrast, QUIC only supports the required security model, and within that model it only supports TLS-PKI. It allows you to send messages over the connection. In contrast, TCP works in terms of bytes, meaning that you have to add your own framing. If you need a best effort connection, get started with a reliable connection and use that connection to set up a parallel best effort connection. For example, you might have an exchange like this: Peer A uses its reliable WebSocket connection to peer B to send a request for a parallel best effort UDP connection. Peer B receives that, opens a UDP listener, and sends the UDP listener’s port number back to peer A. Peer A opens its parallel UDP connection to that port on peer B. Note For step 3, get peer B’s IP address from the currentPath property of the reliable WebSocket connection. If you’re not sure which best effort protocol to use, use UDP. While it is possible to use QUIC in datagram mode, it has the same security complexities as QUIC in reliable mode. Discover peers Multipeer Connectivity has a types for advertising a peer’s session (MCAdvertiserAssistant) and a type for browsering for peer (MCNearbyServiceBrowser). In Network framework, configure the listener to advertise its service by setting the service property of NWListener: let listener: NWListener = … listener.service = .init(type: "_example._tcp") listener.serviceRegistrationUpdateHandler = { change in switch change { case .add(let endpoint): … update UI for the added listener endpoint … break case .remove(let endpoint): … update UI for the removed listener endpoint … break @unknown default: break } } listener.stateUpdateHandler = … handle state changes … listener.newConnectionHandler = … handle the new connection … listener.start(queue: .main) This example also shows how to use the serviceRegistrationUpdateHandler to update your UI to reflect changes in the listener. Note This example uses a service type of _example._tcp. See About service types, below, for more details on that. To browse for services, use NWBrowser: let browser = NWBrowser(for: .bonjour(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in … update UI to show the latest results … } browser.stateUpdateHandler = … handle state changes … browser.start(queue: .main) This yields NWEndpoint values for each peer that it discovers. To connect to a given peer, create an NWConnection with that endpoint. About service types The examples in this post use _example._tcp for the service type. The first part, _example, is directly analogous to the serviceType value you supply when creating MCAdvertiserAssistant and MCNearbyServiceBrowser objects. The second part is either _tcp or _udp depending on the underlying transport protocol. For TCP and WebSocket, use _tcp. For UDP and QUIC, use _udp. Service types are described in RFC 6335. If you deploy an app that uses a new service type, register that service type with IANA. Discovery UI Multipeer Connectivity also has UI components for advertising (MCNearbyServiceAdvertiser) and browsing (MCBrowserViewController). There’s no direct equivalent to this in Network framework. Instead, use your preferred UI framework to create a UI that best suits your requirements. Note If you’re targeting Apple TV, check out the DeviceDiscoveryUI framework. Discovery TXT records The Bonjour service discovery protocol used by Network framework supports TXT records. Using these, a listener can associate metadata with its service and a browser can get that metadata for each discovered service. To advertise a TXT record with your listener, include it it the service property value: let listener: NWListener = … let peerID: UUID = … var txtRecord = NWTXTRecord() txtRecord["peerID"] = peerID.uuidString listener.service = .init(type: "_example._tcp", txtRecord: txtRecord.data) To browse for services and their associated TXT records, use the .bonjourWithTXTRecord(…) descriptor: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in for result in latestResults { guard case .bonjour(let txtRecord) = result.metadata, let peerID = txtRecord["peerID"] else { continue } // … examine `result` and `peerID` … _ = peerID } } This example includes the peer identifier in the TXT record with the goal of reducing the number of duplicate connections, but that’s just one potential use for TXT records. Design for privacy This section lists some privacy topics to consider as you implement your app. Obviously this isn’t an exhaustive list. For general advice on this topic, see Protecting the User’s Privacy. There can be no privacy without security. If you didn’t opt in to security with Multipeer Connectivity because you didn’t want to deal with PKI, consider the TLS-PSK options offered by Network framework. For more on this topic, see Plan for security. When you advertise a service, the default behaviour is to use the user-assigned device name as the service name. To override that, create a service with a custom name: let listener: NWListener = … let name: String = … listener.service = .init(name: name, type: "_example._tcp") It’s not uncommon for folks to use the peer identifier as the service name. Whether that’s a good option depends on the user experience of your product: Some products present a list of remote peers and have the user choose from that list. In that case it’s best to stick with the user-assigned device name, because that’s what the user will recognise. Some products automatically connect to services as they discover them. In that case it’s fine to use the peer identifier as the service name, because the user won’t see it anyway. If you stick with the user-assigned device name, consider advertising the peer identifier in your TXT record. See Discovery TXT records. IMPORTANT Using a peer identifier in your service name or TXT record is a heuristic to reduce the number of duplicate connections. Don’t rely on it for correctness. Rather, deduplicate connections using the process described in Create a peer identifier. There are good reasons to persist your peer identifier, but doing so isn’t great for privacy. Persisting the identifier allows for tracking of your service over time and between networks. Consider whether you need a persistent peer identifier at all. If you do, consider whether it makes sense to rotate it over time. A persistent peer identifier is especially worrying if you use it as your service name or put it in your TXT record. Configure your connections Multipeer Connectivity’s symmetric architecture means that it uses a single type, MCSession, to manage the connections to all peers. In Network framework, that role is fulfilled by two types: NWListener to listen for incoming connections. NWConnection to make outgoing connections. Both types require you to supply an NWParameters value that specifies the network protocol and options to use. In addition, when creating an NWConnection you pass in an NWEndpoint to tell it the service to connect to. For example, here’s how to configure a very simple listener for TCP: let parameters = NWParameters.tcp let listener = try NWListener(using: parameters) … continue setting up the listener … And here’s how you might configure an outgoing TCP connection: let parameters = NWParameters.tcp let endpoint = NWEndpoint.hostPort(host: "example.com", port: 80) let connection = NWConnection.init(to: endpoint, using: parameters) … continue setting up the connection … NWParameters has properties to control exactly what protocol to use and what options to use with those protocols. To work with QUIC connections, use code like that shown in the quicParameters() example from the Security section earlier in this post. To work with TCP connections, use the NWParameters.tcp property as shown above. To enable TLS on your TCP connections, use code like that shown in the tlsOverTCPParameters() example from the Security section earlier in this post. To work with WebSocket connections, insert it into the application protocols array: let parameters = NWParameters.tcp let ws = NWProtocolWebSocket.Options(.version13) parameters.defaultProtocolStack.applicationProtocols.insert(ws, at: 0) To enable TLS on your WebSocket connections, use code like that shown in the tlsOverTCPParameters() example to create your base parameters and then add the WebSocket application protocol to that. To work with UDP connections, use the NWParameters.udp property: let parameters = NWParameters.udp To enable TLS on your UDP connections, use code like that shown in the dtlsOverUDPParameters() example from the Security section earlier in this post. Enable peer-to-peer Wi-Fi By default, Network framework doesn’t use peer-to-peer Wi-Fi. To enable that, set the includePeerToPeer property on the parameters used to create your listener and connection objects. parameters.includePeerToPeer = true IMPORTANT Enabling peer-to-peer Wi-Fi can impact the performance of the network. Only opt into it if it’s a significant benefit to your app. If you enable peer-to-peer Wi-Fi, it’s critical to stop network operations as soon as you’re done with them. For example, if you’re browsing for services with peer-to-peer Wi-Fi enabled and the user picks a service, stop the browse operation immediately. Otherwise, the ongoing browse operation might affect the performance of your connection. Manage a listener In Network framework, use NWListener to listen for incoming connections: let parameters: NWParameters = .tcp … configure parameters … let listener = try NWListener(using: parameters) listener.service = … service details … listener.serviceRegistrationUpdateHandler = … handle service registration changes … listener.stateUpdateHandler = { newState in … handle state changes … } listener.newConnectionHandler = { newConnection in … handle the new connection … } listener.start(queue: .main) For details on how to set up parameters, see Configure your connections. For details on how to set up up service and serviceRegistrationUpdateHandler, see Discover peers. Network framework calls your state update handler when the listener changes state: let listener: NWListener = … listener.stateUpdateHandler = { newState in switch newState { case .setup: // The listener has not yet started. … case .waiting(let error): // The listener tried to start and failed. It might recover in the // future. … case .ready: // The listener is running. … case .failed(let error): // The listener tried to start and failed irrecoverably. … case .cancelled: // The listener was cancelled by you. … @unknown default: break } } Network framework calls your new connection handler when a client connects to it: var connections: [NWConnection] = [] let listener: NWListener = listener listener.newConnectionHandler = { newConnection in … configure the new connection … newConnection.start(queue: .main) connections.append(newConnection) } IMPORTANT Don’t forget to call start(queue:) on your connections. In Multipeer Connectivity, the session (MCSession) keeps track of all the peers you’re communicating with. With Network framework, that responsibility falls on you. This example uses a simple connections array for that purpose. In your app you may or may not need a more complex data structure. For example: In the client/server network architecture, the client only needs to manage the connections to a single peer, the server. On the other hand, the server must managed the connections to all client peers. In the fully connected network architecture, every peer must maintain a listener and connections to each of the other peers. Understand UDP flows Network framework handles UDP using the same NWListener and NWConnection types as it uses for TCP. However, the underlying UDP protocol is not implemented in terms of listeners and connections. To resolve this, Network framework works in terms of UDP flows. A UDP flow is defined as a bidirectional sequence of UDP datagrams with the same 4 tuple (local IP address, local port, remote IP address, and remote port). In Network framework: Each NWConnection object manages a single UDP flow. If an NWListener receives a UDP datagram whose 4 tuple doesn’t match any known NWConnection, it creates a new NWConnection. Manage a connection In Network framework, use NWConnection to start an outgoing connection: var connections: [NWConnection] = [] let parameters: NWParameters = … let endpoint: NWEndpoint = … let connection = NWConnection(to: endpoint, using: parameters) connection.stateUpdateHandler = … handle state changes … connection.viabilityUpdateHandler = … handle viability changes … connection.pathUpdateHandler = … handle path changes … connection.betterPathUpdateHandler = … handle better path notifications … connection.start(queue: .main) connections.append(connection) As in the listener case, you’re responsible for keeping track of this connection. Each connection supports four different handlers. Of these, the state and viability update handlers are the most important. For information about the path update and better path handlers, see the NWConnection documentation. Network framework calls your state update handler when the connection changes state: let connection: NWConnection = … connection.stateUpdateHandler = { newState in switch newState { case .setup: // The connection has not yet started. … case .preparing: // The connection is starting. … case .waiting(let error): // The connection tried to start and failed. It might recover in the // future. … case .ready: // The connection is running. … case .failed(let error): // The connection tried to start and failed irrecoverably. … case .cancelled: // The connection was cancelled by you. … @unknown default: break } } If you a connection is in the .waiting(_:) state and you want to force an immediate retry, call the restart() method. Network framework calls your viability update handler when its viability changes: let connection: NWConnection = … connection.viabilityUpdateHandler = { isViable in … react to viability changes … } A connection becomes inviable when a network resource that it depends on is unavailable. A good example of this is the network interface that the connection is running over. If you have a connection running over Wi-Fi, and the user turns off Wi-Fi or moves out of range of their Wi-Fi network, any connection running over Wi-Fi becomes inviable. The inviable state is not necessarily permanent. To continue the above example, the user might re-enable Wi-Fi or move back into range of their Wi-Fi network. If the connection becomes viable again, Network framework calls your viability update handler with a true value. It’s a good idea to debounce the viability handler. If the connection becomes inviable, don’t close it down immediately. Rather, wait for a short while to see if it becomes viable again. If a connection has been inviable for a while, you get to choose as to how to respond. For example, you might close the connection down or inform the user. To close a connection, call the cancel() method. This gracefully disconnects the underlying network connection. To close a connection immediately, call the forceCancel() method. This is not something you should do as a matter of course, but it does make sense in exceptional circumstances. For example, if you’ve determined that the remote peer has gone deaf, it makes sense to cancel it in this way. Send and receive reliable messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for reliable messages is WebSocket. To send a message on a WebSocket connection: let connection: NWConnection = … let message: Data = … let metadata = NWProtocolWebSocket.Metadata(opcode: .binary) let context = NWConnection.ContentContext(identifier: "send", metadata: [metadata]) connection.send(content: message, contentContext: context, completion: .contentProcessed({ error in // … check `error` … _ = error })) In WebSocket, the content identifier is ignored. Using an arbitrary fixed value, like the send in this example, is just fine. Multipeer Connectivity allows you to send a message to multiple peers in a single send call. In Network framework each send call targets a specific connection. To send a message to multiple peers, make a send call on the connection associated with each peer. If your app needs to transfer arbitrary amounts of data on a connection, it must implement flow control. See Start a stream, below. To receive messages on a WebSocket connection: func startWebSocketReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startWebSocketReceive(on: connection) } } IMPORTANT WebSocket preserves message boundaries, which is one of the reasons why it’s ideal for your reliable messaging connections. If you use a streaming protocol, like TCP or QUIC streams, you must do your own framing. A good way to do that is with NWProtocolFramer. If you need the metadata associated with the message, get it from the context parameter: connection.receiveMessage { message, context, _, error in … if let message, let metadata = context?.protocolMetadata(definition: NWProtocolWebSocket.definition) as? NWProtocolWebSocket.Metadata { … handle the incoming message and its metadata … } … } Send and receive best effort messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for best effort messages is UDP. To send a message on a UDP connection: let connection: NWConnection = … let message: Data = … connection.send(content: message, completion: .idempotent) IMPORTANT UDP datagrams have a theoretical maximum size of just under 64 KiB. However, sending a large datagram results in IP fragmentation, which is very inefficient. For this reason, Network framework prevents you from sending UDP datagrams that will be fragmented. To find the maximum supported datagram size for a connection, gets its maximumDatagramSize property. To receive messages on a UDP connection: func startUDPReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startUDPReceive(on: connection) } } This is exactly the same code as you’d use for WebSocket. Start a stream In Multipeer Connectivity, you can ask the session to start a stream to a specific peer. There are two ways to achieve this in Network framework: If you’re using QUIC for your reliable connection, start a new QUIC stream over that connection. This is one place that QUIC shines. You can run an arbitrary number of QUIC connections over a single QUIC connection group, and QUIC manages flow control (see below) for each connection and for the group as a whole. If you’re using some other protocol for your reliable connection, like WebSocket, you must start a new connection. You might use TCP for this new connection, but it’s not unreasonable to use WebSocket or QUIC. If you need to open a new connection for your stream, you can manage that process over your reliable connection. Choose a protocol to match your send mode explains the general approach for this, although in that case it’s opening a parallel best effort UDP connection rather than a parallel stream connection. The main reason to start a new stream is that you want to send a lot of data to the remote peer. In that case you need to worry about flow control. Flow control applies to both the send and receive side. IMPORTANT Failing to implement flow control can result in unbounded memory growth in your app. This is particularly bad on iOS, where jetsam will terminate your app if it uses too much memory. On the send side, implement flow control by waiting for the connection to call your completion handler before generating and sending more data. For example, on a TCP connection or QUIC stream you might have code like this: func sendNextChunk(on connection: NWConnection) { let chunk: Data = … read next chunk from disk … connection.send(content: chunk, completion: .contentProcessed({ error in if let error { … handle error … return } sendNextChunk(on: connection) })) } This acts like an asynchronous loop. The first send call completes immediately because the connection just copies the data to its send buffer. In response, your app generates more data. This continues until the connection’s send buffer fills up, at which point it defers calling your completion handler. Eventually, the connection moves enough data across the network to free up space in its send buffer, and calls your completion handler. Your app generates another chunk of data For best performance, use a chunk size of at least 64 KiB. If you’re expecting to run on a fast device with a fast network, a chunk size of 1 MiB is reasonable. Receive-side flow control is a natural extension of the standard receive pattern. For example, on a TCP connection or QUIC stream you might have code like this: func receiveNextChunk(on connection: NWConnection) { let chunkSize = 64 * 1024 connection.receive(minimumIncompleteLength: chunkSize, maximumLength: chunkSize) { chunk, _, isComplete, error in if let chunk { … write chunk to disk … } if isComplete { … close the file … return } if let error { … handle the error … return } receiveNextChunk(on: connection) } } IMPORTANT The above is cast in terms of writing the chunk to disk. That’s important, because it prevents unbounded memory growth. If, for example, you accumulated the chunks into an in-memory buffer, that buffer could grow without bound, which risks jetsam terminating your app. The above assumes that you can read and write chunks of data synchronously and promptly, for example, reading and writing a file on a local disk. That’s not always the case. For example, you might be writing data to an accessory over a slow interface, like Bluetooth LE. In such cases you need to read and write each chunk asynchronously. This results in a structure where you read from an asynchronous input and write to an asynchronous output. For an example of how you might approach this, albeit in a very different context, see Handling Flow Copying. Send a resource In Multipeer Connectivity, you can ask the session to send a complete resource, identified by either a file or HTTP URL, to a specific peer. Network framework has no equivalent support for this, but you can implement it on top of a stream: To send, open a stream and then read chunks of data using URLSession and send them over that stream. To receive, open a stream and then receive chunks of data from that stream and write those chunks to disk. In this situation it’s critical to implement flow control, as described in the previous section. Final notes This section collects together some general hints and tips. Concurrency In Multipeer Connectivity, each MCSession has its own internal queue and calls delegate callbacks on that queue. In Network framework, you get to control the queue used by each object for its callbacks. A good pattern is to have a single serial queue for all networking, including your listener and all connections. In a simple app it’s reasonable to use the main queue for networking. If you do this, be careful not to do CPU intensive work in your networking callbacks. For example, if you receive a message that holds JPEG data, don’t decode that data on the main queue. Overriding protocol defaults Many network protocols, most notably TCP and QUIC, are intended to be deployed at vast scale across the wider Internet. For that reason they use default options that aren’t optimised for local networking. Consider changing these defaults in your app. TCP has the concept of a send timeout. If you send data on a TCP connection and TCP is unable to successfully transfer it to the remote peer within the send timeout, TCP will fail the connection. The default send timeout is infinite. TCP just keeps trying. To change this, set the connectionDropTime property. TCP has the concept of keepalives. If a connection is idle, TCP will send traffic on the connection for two reasons: If the connection is running through a NAT, the keepalives prevent the NAT mapping from timing out. If the remote peer is inaccessible, the keepalives fail, which in turn causes the connection to fail. This prevents idle but dead connections from lingering indefinitely. TCP keepalives default to disabled. To enable and configure them, set the enableKeepalive property. To configure their behaviour, set the keepaliveIdle, keepaliveCount, and keepaliveInterval properties. Symbol cross reference If you’re not sure where to start with a specific Multipeer Connectivity construct, find it in the tables below and follow the link to the relevant section. [Sorry for the poor formatting here. DevForums doesn’t support tables properly, so I’ve included the tables as preformatted text.] | For symbol | See | | ----------------------------------- | --------------------------- | | `MCAdvertiserAssistant` | *Discover peers* | | `MCAdvertiserAssistantDelegate` | *Discover peers* | | `MCBrowserViewController` | *Discover peers* | | `MCBrowserViewControllerDelegate` | *Discover peers* | | `MCNearbyServiceAdvertiser` | *Discover peers* | | `MCNearbyServiceAdvertiserDelegate` | *Discover peers* | | `MCNearbyServiceBrowser` | *Discover peers* | | `MCNearbyServiceBrowserDelegate` | *Discover peers* | | `MCPeerID` | *Create a peer identifier* | | `MCSession` | See below. | | `MCSessionDelegate` | See below. | Within MCSession: | For symbol | See | | --------------------------------------------------------- | ------------------------------------ | | `cancelConnectPeer(_:)` | *Manage a connection* | | `connectedPeers` | *Manage a listener* | | `connectPeer(_:withNearbyConnectionData:)` | *Manage a connection* | | `disconnect()` | *Manage a connection* | | `encryptionPreference` | *Plan for security* | | `myPeerID` | *Create a peer identifier* | | `nearbyConnectionData(forPeer:withCompletionHandler:)` | *Discover peers* | | `securityIdentity` | *Plan for security* | | `send(_:toPeers:with:)` | *Send and receive reliable messages* | | `sendResource(at:withName:toPeer:withCompletionHandler:)` | *Send a resource* | | `startStream(withName:toPeer:)` | *Start a stream* | Within MCSessionDelegate: | For symbol | See | | ---------------------------------------------------------------------- | ------------------------------------ | | `session(_:didFinishReceivingResourceWithName:fromPeer:at:withError:)` | *Send a resource* | | `session(_:didReceive:fromPeer:)` | *Send and receive reliable messages* | | `session(_:didReceive:withName:fromPeer:)` | *Start a stream* | | `session(_:didReceiveCertificate:fromPeer:certificateHandler:)` | *Plan for security* | | `session(_:didStartReceivingResourceWithName:fromPeer:with:)` | *Send a resource* | | `session(_:peer:didChange:)` | *Manage a connection* | Revision History 2026-06-30 Replaced star network architecture with fully connected network architecture. 2026-06-14 Updated to account for changes in Xcode 27 beta. 2025-04-11 Added some advice as to whether to use the peer identifier in your service name. Expanded the discussion of how to deduplicate connections in a fully connected network architecture. 2025-03-20 Added a link to the DeviceDiscoveryUI framework to the Discovery UI section. Made other minor editorial changes. 2025-03-11 Expanded the Enable peer-to-peer Wi-Fi section to stress the importance of stopping network operations once you’re done with them. Added a link to that section from the list of Multipeer Connectivity drawbacks. 2025-03-07 First posted.
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iOS16 Beta system local network permission pop-up alert does not display
SUMMARY iOS16 Beta system local network permission pop-up alert does not display STEPS TO REPRODUCE Install My App for the first time on iOS16 Beta system devices Open the My App and you will first see the local network permissions introduction page On this page we will send UDP broadcast packets RESULTS The user should then see the local network permission authorization pop-up alert,but there is no actual popup in iOS16Beta,but it works fine on the previous version of iOS system NOTES On the previous version of iOS system, by sending UDP broadcast, the local network permission authorization pop-up alert can be triggered normally, but in iOS16Beta, the pop-up alert will not appear, and the local network permission switch will not appear in the App-related system settings. I don't know how to deal with this problem. I have tried many methods and it doesn't work. Can someone help me.
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How should WKWebView configure networkServiceType for 5G network slicing?
I’m adding 5G network slicing support to a web browser app using WKWebView. The app declares: com.apple.developer.networking.slicing.appcategory: webBrowser-9003 com.apple.developer.networking.slicing.trafficcategory: defaultslice-1 The documentation says that apps should also set networkServiceType on URLRequest or URLSessionConfiguration. However, most requests made by a WKWebView, including subresources, JavaScript fetches, and WebSockets, are created internally by WebKit. Is declaring webBrowser-9003 and defaultslice-1 sufficient for WKWebView traffic, or is there a supported way to configure the network service type for the entire WKWebView network session?
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Security Requirements in iPadOS 27 Beta
https://support.apple.com/en-us/126655 As stated in the “Prepare your network environment for stricter security requirements.” my understanding is that additional security requirements will be introduced from OS 27 onward and that we need to prepare for them. However, I understand that the content on this page is mainly about distributing apps and operating the app itself. For example, I believe that simply accessing a web page within the app, or conducting HTTP communications with servers unaffiliated with Apple, will remain possible as before. Is my understanding correct?
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Kernel panics on M5 devices with network extension
Hello, We have a security solution which intercepts network traffic for inspection using a combination of Transparent Proxy Provider and Content filter. Lately we are seeing reports from the market that on M5 Macbooks and A18 Neos the system will kernel panic using our solution, even though it never happens on M1-M4 and no significant code changes were made in the mean time. All crashes seem to be related to an internal double free in the kernel: panic(cpu 0 caller 0xfffffe003bb68224): skmem_slab_free_locked: attempt to free invalid or already-freed obj 0xf2fffe29e15f2400 on skm 0xf6fffe2518aaa200 @skmem_slab.c:646 Debugger message: panic Memory ID: 0xff OS release type: User OS version: 25D2128 Kernel version: Darwin Kernel Version 25.3.0: Wed Jan 28 20:54:38 PST 2026; root:xnu-12377.91.3~2/RELEASE_ARM64_T6050 Additionally, from further log inspection, before panics we find some weird kernel messages which seem to be related to some DMA operations gone wrong in the network driver on some machines: 2026-03-30 14:11:21.779124+0300 0x30f2 Default 0x0 873 0 Arc: (Network) [com.apple.network:connection] [C9.1.1.1 IPv4#e5b4bb04:443 in_progress socket-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi, flow divert agg: 1, LQM: good)] event: flow:start_connect @0.075s 2026-03-30 14:11:21.780015+0300 0x1894 Default 0x0 0 0 kernel: (402262746): No more valid control units, disabling flow divert 2026-03-30 14:11:21.780017+0300 0x1894 Default 0x0 0 0 kernel: (402262746): Skipped all flow divert services, disabling flow divert 2026-03-30 14:11:21.780102+0300 0x1894 Default 0x0 0 0 kernel: SK[2]: flow_entry_alloc fe "0 proc kernel_task(0)Arc nx_port 1 flow_uuid D46E230E-B826-4E0A-8C59-4C4C8BF6AA60 flags 0x14120<CONNECTED,QOS_MARKING,EXT_PORT,EXT_FLOWID> ipver=4,src=<IPv4-redacted>.49703,dst=<IPv4-redacted>.443,proto=0x06 mask=0x0000003f,hash=0x04e0a750 tp_proto=0x06" 2026-03-30 14:11:21.780194+0300 0x1894 Default 0x0 0 0 kernel: tcp connect outgoing: [<IPv4-redacted>:49703<-><IPv4-redacted>:443] interface: en0 (skipped: 0) so_gencnt: 14634 t_state: SYN_SENT process: Arc:873 SYN in/out: 0/1 bytes in/out: 0/0 pkts in/out: 0/0 rtt: 0.0 ms rttvar: 250.0 ms base_rtt: 0 ms error: 0 so_error: 0 svc/tc: 0 flow: 0x9878386f 2026-03-30 14:11:21.934431+0300 0xed Default 0x0 0 0 kernel: Hit error condition (not panicking as we're in error handler): t8110dart <private> (dart-apcie0): invalid SID 2 TTBR access: level 1 table_index 0 page_offset 0x2 2026-03-30 14:11:21.934432+0300 0xed Default 0x0 0 0 kernel: [ 73.511690]: arm_cpu_init(): cpu 6 online 2026-03-30 14:11:21.934441+0300 0xed Default 0x0 0 0 kernel: [ 73.511696]: arm_cpu_init(): cpu 9 online 2026-03-30 14:11:21.934441+0300 0xed Default 0x0 0 0 kernel: [ 73.569033]: arm_cpu_init(): cpu 6 online 2026-03-30 14:11:21.934441+0300 0xed Default 0x0 0 0 kernel: [ 73.569038]: arm_cpu_init(): cpu 9 online 2026-03-30 14:11:21.934442+0300 0xed Default 0x0 0 0 kernel: [ 73.577453]: arm_cpu_init(): cpu 7 online 2026-03-30 14:11:21.934442+0300 0xed Default 0x0 0 0 kernel: [ 73.586328]: arm_cpu_init(): cpu 5 online 2026-03-30 14:11:21.934442+0300 0xed Default 0x0 0 0 kernel: [ 73.586332]: arm_cpu_init(): cpu 8 online 2026-03-30 14:11:21.934442+0300 0xed Default 0x0 0 0 kernel: [ 73.621392]: (dart-apcie0) AppleT8110DART::_fatalException: dart-apcie0 (<ptr>): DART DART SID exception ERROR_SID_SUMMARY 0x00003000 ERROR_ADDRESS 0x0000000000009800 2026-03-30 14:11:21.934443+0300 0xed Default 0x0 0 0 kernel: [ 73.621397]: Hit error condition (not panicking as we're in error handler): 2026-03-30 14:11:21.934443+0300 0xed Default 0x0 0 0 kernel: t8110dart <ptr> (dart-apcie0): invalid SID 2 TTBR access: level 1 table_index 0 page_offset 0x2Expect a `deadbeef` in the error messages below 2026-03-30 14:11:21.934452+0300 0xed Default 0x0 0 0 kernel: Expect a `deadbeef` in the error messages below 2026-03-30 14:11:21.934456+0300 0xed Default 0x0 0 0 kernel: (AppleEmbeddedPCIE) apcie[0:centauri-control]::_dartErrorHandler() InvalidPTE caused by read from address 0x9800 by SID 2 (RID 2:0:1/useCount 1/device <private>) 2026-03-30 14:11:21.934469+0300 0xed Default 0x0 0 0 kernel: (AppleT8110DART) Ignored dart-apcie0 (0xfbfffe18820b0000): DART(DART) error: SID 2 PTE invalid exception on read of DVA 0x9800 (SEG 0 PTE 0x2) ERROR_SID_SUMMARY 0x00003000 TIME 0x11242d43fd TTE 0xffffffffffffffff AXI_ID 0 We do not have any correlation between machines, usage pattern or installed applications. Uninstalling the network protection features seem to largely fix the issues, even though we have heard of crashes happening even in safe mode or with our network extension disabled from system settings. We weren't able to reproduce internally and it seems to happen completely random on client machines, but often enough to be disrupting. Can you tell us please if this is a known problem and if there's a workaround or what can we do to narrow it down? Thanks.
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iOS Network Signal Strength
This issue has cropped up many times here on DevForums. Someone recently opened a DTS tech support incident about it, and I used that as an opportunity to post a definitive response here. If you have questions or comments about this, start a new thread and tag it with Network so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" iOS Network Signal Strength The iOS SDK has no general-purpose API that returns Wi-Fi or cellular signal strength in real time. Given that this has been the case for more than 10 years, it’s safe to assume that it’s not an accidental omission but a deliberate design choice. For information about the Wi-Fi APIs that are available on iOS, see TN3111 iOS Wi-Fi API overview. Network performance Most folks who ask about this are trying to use the signal strength to estimate network performance. This is a technique that I specifically recommend against. That’s because it produces both false positives and false negatives: The network signal might be weak and yet your app has excellent connectivity. For example, an iOS device on stage at WWDC might have terrible WWAN and Wi-Fi signal but that doesn’t matter because it’s connected to the Ethernet. The network signal might be strong and yet your app has very poor connectivity. For example, if you’re on a train, Wi-Fi signal might be strong in each carriage but the overall connection to the Internet is poor because it’s provided by a single over-stretched WWAN. The only good way to determine whether connectivity is good is to run a network request and see how it performs. If you’re issuing a lot of requests, use the performance of those requests to build a running estimate of how well the network is doing. Indeed, Apple practices what we preach here: This is exactly how HTTP Live Streaming works. Remember that network performance can change from moment to moment. The user’s train might enter or leave a tunnel, the user might step into a lift, and so on. If you build code to estimate the network performance, make sure it reacts to such changes. Keeping all of the above in mind, iOS 26 beta has two new APIs related to this issue: Network framework now offers a linkQuality property. See this post for my take on how to use this effectively. The WirelessInsights framework can notify you of anticipated WWAN condition changes. But what about this code I found on the ’net? Over the years various folks have used various unsupported techniques to get around this limitation. If you find code on the ’net that, say, uses KVC to read undocumented properties, or grovels through system logs, or walks the view hierarchy of the status bar, don’t use it. Such techniques are unsupported and, assuming they haven’t broken yet, are likely to break in the future. But what about Hotspot Helper? Hotspot Helper does have an API to read Wi-Fi signal strength, namely, the signalStrength property. However, this is not a general-purpose API. Like the rest of Hotspot Helper, this is tied to the specific use case for which it was designed. This value only updates in real time for networks that your hotspot helper is managing, as indicated by the isChosenHelper property. But what about MetricKit? MetricKit is so cool. Amongst other things, it supports the MXCellularConditionMetric payload, which holds a summary of the cellular conditions while your app was running. However, this is not a real-time signal strength value. But what about Wi-Fi Aware? Wi-Fi Aware supports a signalStrength property, and a new forcecast property in iOS 27 beta, but those only work in the context of Wi-Fi Aware; they do not represent a general-purpose API. But what if I’m working for a carrier? This post is about APIs in the iOS SDK. If you’re working for a carrier, discuss your requirements with your carrier’s contact at Apple. Revision History 2026-06-18 Added a discussion of Wi-Fi Aware. 2025-07-02 Updated to cover new features in the iOS 16 beta. Made other minor editorial changes. 2022-12-01 First posted.
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`getaddrinfo()` in forked child crashes in _os_log_preferences_refresh on macOS 26 Tahoe for IPv4-only hosts (FB21364061)
Since macOS 26 (Tahoe), getaddrinfo() with AF_UNSPEC for a hostname whose DNS answer contains only A records (no AAAA) fails in forked child processes when the parent performed DNS resolution, or otherwise initialized os_log, before forking. This is a regression: the same code works on macOS 15.x and earlier. The child crashes with EXC_BAD_ACCESS (KERN_INVALID_ADDRESS) inside the NAT64 synthesis path: _os_log_preferences_refresh (libsystem_trace.dylib) <- faulting frame os_log_type_enabled (libsystem_trace.dylib) nw_path_access_agent_cache (Network) _nw_path_update_is_viableTm / nw_path_snapshot_path / nw_path_evaluator_evaluate nw_nat64_v4_address_requires_synthesis _gai_nat64_second_pass (libsystem_info.dylib) si_addrinfo -> getaddrinfo Runtimes that install a SIGSEGV handler (Ruby, Python) do not die; instead the DNS helper thread spins at 100% CPU and the process hangs. We have also captured a parent-side variant where a later fork() deadlocks in the atfork prepare path itself: libSystem_atfork_prepare -> nw_path_prepare_fork -> _os_unfair_lock_lock_slow. Minimal trigger in C: os_log_t log = os_log_create("com.example.repro", "repro"); os_log(log, "init"); struct addrinfo hints = { .ai_family = AF_UNSPEC, .ai_socktype = SOCK_STREAM }, *res; getaddrinfo("api.stripe.com", "443", &hints, &res); // parent: IPv4-only host if (fork() == 0) { getaddrinfo("api.stripe.com", "443", &hints, &res); // child: crashes in _os_log_preferences_refresh _exit(0); } Observed behavior and boundaries: Reproduces on 26.1 through 26.5.1 (25F80). Not reproducible on macOS 15.x. Only AF_UNSPEC lookups of IPv4-only hostnames are affected. AF_INET hints, IPv6-capable hostnames (for example google.com), numeric literals, and localhost are all immune. AF_INET6-only lookups neither trigger nor prevent it. The failure is all-or-nothing per parent process: once a parent is in the affected state, every forked child fails. On 26.5.1 it reproduces most reliably when the process was exec'd over a prior os_log-using image (for example Ruby launched via bundle exec, where the bundler Ruby execs the target Ruby in the same process), and intermittently from a bare shell. On 26.1 even bare runs reproduced readily. This is consistent with per-process logging state surviving exec and then being inherited invalid across fork. I understand that officially only async-signal-safe calls are supported between fork and exec. But this worked through macOS 15, and it breaks the pre-forking worker model used by major Ruby and Python frameworks (Resque, Unicorn, multiprocessing) on developer machines. Filed as FB21364061 in December 2025, no response so far. Is this a known issue, and is a fix present or planned in macOS 26.6 or the macOS 27 beta?
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A Wi-Fi Aware network adapter has appeared in macOS 27 beta.
When entering the following command in macOS 27 beta: lvbojie@Mac ~ % netstat -I nan0 1 Name Mtu Network Address Ipkts Ierrs Opkts Oerrs Coll nan0* 1500 <Link#25> 66:31:00:4c:3c:b5 0 0 41 0 0 nan0* 1500 fe80::6431: fe80:19::6431:ff: 0 - 41 - - liushicong@Mac ~ % netstat -I nan0 1 The nan0 network interface is displayed. Does this indicate that macOS will support Wi-Fi Aware in the near future?
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libquic.dylib crash during QUIC path migration on iOS 26 (quic_migration_probe_path / nw_protocol_data_access_buffer)
libquic.dylib crashes with a null/invalid buffer access in nw_protocol_data_access_buffer during QUIC connection path migration on iOS 26. App code is not in the stack — this is entirely within Apple system libraries. We are seeing a consistent crash on iOS 26 that does not reproduce on iOS 17 or iOS 18. The crash occurs on a background thread ("com.apple.network.connections") with no application code in the crashed thread's stack. The crash trace begins in quic_migration_probe_path and terminates in nw_protocol_data_access_buffer + 180, suggesting a use-after-free or buffer lifetime violation during QUIC connection path migration (e.g., Wi-Fi ↔ Cellular handoff). This crash does not appear to be reproducible on demand — it correlates with network path transitions while QUIC connections are active. Our app uses standard URLSession with default/ephemeral session configurations and does not explicitly enable HTTP/3; iOS 26 is automatically upgrading eligible connections. Crash thread (abbreviated): 0 libquic.dylib quic_conn_send_packet + 144 1 libquic.dylib quic_conn_continue_sending + 424 2 libquic.dylib __quic_conn_send_frames_for_key_state_block_invoke_2 + 1244 3 Network nw_protocol_data_access_buffer + 180 ← crash 4 Network nw_protocol_data_copy_buffer 5 Network nw_endpoint_flow_output_frames 6 libquic.dylib quic_conn_send_frames_for_key_state 7 libquic.dylib quic_conn_send_frames 8 libquic.dylib quic_migration_probe_path + 1464 9 libquic.dylib quic_migration_path_established + 2608 10 libquic.dylib __quic_migration_path_event_block_invoke.21 11 libquic.dylib quic_migration_path_event 12 Network nw_protocol_implementation_connected There is no app code in the crashed thread. This is a regression introduced in iOS 26, where libquic.dylib was separated into its own dynamic library and new path migration probe logic was introduced.
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Jun ’26
URLSession on watchOS never fails over to watch's own Wi-Fi when paired iPhone has Bluetooth but no internet (-1200)
We develop a healthcare emergency-alerting app with a native watchOS companion app. We've hit a network routing issue on watchOS that we cannot work around with any public API, and it breaks a safety-critical flow (triggering an emergency alarm from the watch). Environment watchOS 26.5 on Apple Watch SE3, paired with iPhone SE on iOS 26.5 Watch app deployment target: watchOS 9.0 Plain URLSession (async/await), default configuration plus waitsForConnectivity = false, allowsExpensiveNetworkAccess = true, allowsConstrainedNetworkAccess = true HTTPS to our own backend (valid public TLS certificate, no pinning) Steps to reproduce Pair the watch with the iPhone. Both on the same known Wi-Fi network. On the iPhone: turn OFF Wi-Fi and cellular data. Keep Bluetooth ON. The watch remains connected to its known Wi-Fi network (or would be, if the system brought the radio up). Trigger any HTTPS request from the watch app (foreground). Expected Since the companion iPhone has no internet, the watch should satisfy the request over its own Wi-Fi. Actual The request is routed through the companion link (ipsec1, "companion preference: prefer" in the logs) and fails after the TLS handshake dies inside the tunnel: Error Domain=NSURLErrorDomain Code=-1200 "An SSL error has occurred and a secure connection to the server cannot be made." _kCFStreamErrorDomainKey=3, _kCFStreamErrorCodeKey=-9816 (errSSLClosedNoNotify) The watch never fails over to its own Wi-Fi, no matter how many times we retry or how long we wait. The same request succeeds within seconds if the user disables Bluetooth on the iPhone (watch then joins Wi-Fi directly), or restores the iPhone's internet. What we already tried waitsForConnectivity = true doesn't help; a path exists (the tunnel), it just doesn't work. Fresh URLSession per retry, backoff retries still routed via the tunnel. Per TN3135 we understand low-level networking is not available to a normal app: we prototyped NWConnection with prohibitedInterfaceTypes = [.other], and indeed on device NWPathMonitor stays .unsatisfied even when the watch has working Wi-Fi, exactly as TN3135 describes. So Network framework is not an escape hatch for us, and we are not looking to abuse the audio-streaming/CallKit carve-outs. Questions Is the companion-preferred routing supposed to fail over to the watch's own Wi-Fi when the iPhone is reachable over Bluetooth but has no internet? If yes, on what timescale, and is there anything an app can do to help the system notice the dead path sooner? Is there ANY supported way for a foreground watchOS app to express "do not use the companion link for this request"? We found only the private _companionProxyPreference SPI, which we obviously can't ship. If the answer to both is "no", what is the recommended pattern for safety-critical requests in this state is failing fast and instructing the user to disable iPhone Bluetooth really the intended UX? Related earlier reports of the same behavior: https://developer.apple.com/forums/thread/759321 https://developer.apple.com/forums/thread/107964
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209
Activity
Jun ’26
Reachability
Hello, We recently moved to the NWPath.Status implementation for reachability, is that the same reachability that powers URLSessionConfiguration.waitsForConnectivity? Or does the NWPath implementation rely on a specific network path such as cell only or wifi only? Is using NWPath still the best way to measure if the network is reachable? Thank you!
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1
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262
Activity
Jun ’26
A per-process limitation on the number of active nw_connection_t objects.
We have observed a per-process limitation on the number of simultaneous nw_connection_t objects in certain macOS environments. On some systems, this limit does not appear to apply, but on others the limitation is reproducible. When a process attempts to establish a large number of connections (e.g. 512+), some connections enter the nw_connection_state_waiting state and report the POSIX error “Cannot allocate memory”. These connections remain stuck indefinitely, even after other connections are deallocated and resources should theoretically be available again. This behavior severely impacts use cases such as transparent proxies implemented via the NetworkExtension framework, which intercept system-wide traffic and must open connections on behalf of all client processes. In this scenario, a per-process limit effectively becomes a system-wide limit, leading to unexpected and hard-to-diagnose network failures in client applications. Can we expect a relaxation of these restrictions for network extensions in the future? Could you please suggest some workarounds to bypass the restriction? By the way, now we have to fallback to BSD socket implementation of the outgoing connections, possibly braking the chain of TransparentProxies as the second proxy in the chain can’t get the originator of the intercepted flow (it sees the first proxy instead).
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3
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199
Activity
Jun ’26
Vectorized API for UDP and Packet Tunnel network extension.
A performance bottleneck we often hit is that we seem to be constrained by issuing a single sys call per packet. On platforms where vectored IO is supported, we can unlock 5x performance gains. Whilst we can read arrays of packets via the network extension API, the memory and concurrency model of that API seems to not be well documented, and I am not aware of any way to do vectored I/O on a UDP socket. Will we see an FFI friendly API for vectorised networking anytime soon? As an addendum - we are aware of sendmsg_x and recvmsg_x but we dare not ship an iOS app using those functions directly.
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2
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253
Activity
Jun ’26
UITextField and UITextView abnormally popped up the network permission application interface
in iOS26.4, after installing the app for the first time, opening the app and clicking on the UITextField input box will trigger the system to pop up the network permission application interface. This issue did not exist before iOS 26.3, only in iOS 26.4. This is a fatal bug where the network permission request box should not pop up when the developer has not called the network related API.
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6
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1k
Activity
Jun ’26
I have an iOS app that now cannot connet to websocket servers when building with new SDKs
I have an iOS app that now cannot connet to websocket servers when building with new SDKs. The app that i have deployed in appstore can connect to the existing websocket servers we use but when i build the same code with the new SDKs (Nex XCode) the app connects to the websocket server and then disconnect right after that so no messages are received and no messages are sent. What has changed and what do i need to change in the app? Or do i need to change somehing else somewhere else?
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1
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95
Activity
Jun ’26
libquic.dylib crash during QUIC path migration on iOS 26 (quic_migration_probe_path / nw_protocol_data_access_buffer)
We are seeing a consistent crash on iOS 26 that does not reproduce on iOS 17 or iOS 18. The crash occurs on a background thread ("com.apple.network.connections") with no application code in the crashed thread's stack. The crash trace begins in quic_migration_probe_path and terminates in nw_protocol_data_access_buffer + 180, suggesting a use-after-free or buffer lifetime violation during QUIC connection path migration (e.g., Wi-Fi ↔ Cellular handoff). This crash does not appear to be reproducible on demand — it correlates with network path transitions while QUIC connections are active. Our app uses standard URLSession with default/ephemeral session configurations and does not explicitly enable HTTP/3; iOS 26 is automatically upgrading eligible connections. Crash thread (abbreviated): 0 libquic.dylib quic_conn_send_packet + 144 1 libquic.dylib quic_conn_continue_sending + 424 2 libquic.dylib __quic_conn_send_frames_for_key_state_block_invoke_2 + 1244 3 Network nw_protocol_data_access_buffer + 180 ← crash 4 Network nw_protocol_data_copy_buffer 5 Network nw_endpoint_flow_output_frames 6 libquic.dylib quic_conn_send_frames_for_key_state 7 libquic.dylib quic_conn_send_frames 8 libquic.dylib quic_migration_probe_path + 1464 9 libquic.dylib quic_migration_path_established + 2608 10 libquic.dylib __quic_migration_path_event_block_invoke.21 11 libquic.dylib quic_migration_path_event 12 Network nw_protocol_implementation_connected There is no app code in the crashed thread. This is a regression introduced in iOS 26, where libquic.dylib was separated into its own dynamic library and new path migration probe logic was introduced. iOS → iOS 26 Networking → URLSession / Network.framework
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128
Activity
Jun ’26
What is the Multipeer Connectivity replacement?
Hello, it seems Multipeer Connectivity is deprecated. We are looking to connect multiple Vision Pros together that are in the same physical space but in unknown network setups (That might block P2P communication and Multicasting). We are building an app with unity and already have networking solution that we are looking to extend to work with something like multipeer connectivty? Am I reading the docs right that "Apple peer-to-wifi" is the replacement. And that by using the "includePeerToPeer" property this will work. Would it be possible in this way that the Vision Pros discover and communicate with each other even if not connected to an AP?
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142
Activity
Jun ’26